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Bio

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Viji Rajaratnam is a seasoned creative professional with expertise in writing, narrative design, and project management. With a Master of Arts in Virtual and Augmented Reality from Goldsmiths, University of London, and a Bachelor of Arts in Creative Writing from Florida State University, Viji has honed her skills in crafting engaging stories and experiences. She has worked on various projects, including video games, virtual reality experiences, and social media campaigns, and has experience in leading teams and managing projects.

Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Senior Quality Assurance Analyst
      • Mar 2024 - Present

      Managing live ops support. Prototyping original mechanics using proprietary tools.Leading narrative R&D initiatives.Collaborating with artists and designers on level creation.Serving as the studio-wide liaison for QA.

    • Quality Assurance Analyst
      • Aug 2022 - Mar 2024

      Revised ability and character bio descriptions for Desta: The Memories BetweenProvided narrative continuity support for Nightmare Mode in Desta: The Memories BetweenShipped Desta: The Memories Between and Nightmare Mode for Netflix release, Switch, and Steam PC ports.Provided localization support for Chinese voiceover and copy additions to Assemble with CareShipped Assemble with Care across iOS and Android platforms on the App Store and Play Store.Provided localization support, smoke testing, and regression across multiple projects, including Alba a Wildlife Adventure.Wrote copy and designed prototypical mechanics in an upcoming, unannounced game.

    • Narrative & Level Designer, 3D Environment Artist
      • Feb 2022 - Present

      Storyboarded narrative beats in an upcoming, unannounced title that follows the Sri Lankan Tamil refugee experience from a child's perspective.Creating all visual effects, textures, custom shaders, props, and environments present in the game.Writing all dialogue present in the game.Overseeing the visual and narrative direction of the project, with consideration given to color theory, themes of isolation, and environmental design. Work done primarily in Blender and Unreal, especially using Niagara for VFX.

  • Trebuchat
    • New York, United States
    • Writer and Narrative Designer
      • Jun 2020 - Present
      • New York, United States

      Leading the narrative direction for an unannounced, oculus Launch Pad awarded, Japanese language-learning game with adaptive dialogue and speech recognition.Writing dialogue for all characters present in the game.Prepared a Narrative Pitch Deck for sharing internal proposals.Collaborating closely with a Japanese consultant

    • Narrative Designer, Lead 3D Artist, and Independent Game Developer
      • Mar 2020 - Jun 2022

      Developing, marketing, and launching the cross-platform indie narrative game, Mind over Manam.Overseeing narrative direction and design, storyboarding, and writing dialogue for game characters.Modelled and textured all environments, and props in the game. Funded by the 2021 NYU Game Center Incubator.Winner of the 2021 HEAR US award.Secured over 28,000 USD in funding.Initial thesis project advised by Bennett Foddy,Naomi Clark, Matt Boch and Maddalena Grattarola,Work done primarily in Unreal and Unity Engines.

  • Brandon Powers Projects, LLC
    • New York, New York, United States
    • Principal 3D Artist
      • Nov 2021 - Jan 2022
      • New York, New York, United States

      Created all visual effects, textures, custom shaders, and props present in the multiplayer virtual realityexperience "Duet." Oversaw the visual direction of the project, with consideration given to color theory, composition, and game design. Work featured at the New York Live Arts festival. Optimized assets for Oculus Quest and Oculus Quest 2 hardware (Android). Work done primarily in Blender, VFX Graph (Unity), Shuriken, and Shader Graph.

  • Copper Candle
    • London, England, United Kingdom
    • Creative Technologist
      • Apr 2021 - Jun 2021
      • London, England, United Kingdom

      Developed visual effect assets for an augmented reality experience featured at the Coventry UK Cityof Culture 2021 opening ceremony. Shipped the Coventry AR Trail app on the GooglePlay Store. Optimized assets for smooth performance across a variety of common mobile phones and the Oculus Quest. Designed, modeled, rigged, and textured a VFXpowered logo and mascot for the studio. Designed the 3D environments for a multi-sensory short narrative VR experience featured at Rose Bruford College. Work done primarily in Maya and Unity.

  • OMG National
    • Plantation, Florida
    • Social Media Specialist
      • Oct 2017 - Dec 2018
      • Plantation, Florida

      I wrote and revised promotional videos for various clientele, featured on business websites and Facebook mp4 banners. Produced original content for social media campaigns and blogs, posted on Facebook, Google Plus, Twitter, and Linked-in. Mediated negative reviews, drafting responses to reflect client feedback and brand.Designed custom graphics via Canva for seasonal advertisings and special events.

  • The Walt Disney Company
    • Disney California Adventure
    • Disneyland College Program
      • Jan 2016 - Aug 2016
      • Disney California Adventure

      I worked directly with thousands of guests on a daily basis, maximizing the brand's courtesy and show elements.Pitched the “Mickey’s Wheely Fun Queue” Project, which reintegrated carnival-themed phrasing into Mickey’s Fun Wheel’s greeter dialogue, designed and presented placeholder posters fashioned after traditional Boardwalk advertisements; currently under consideration by Paradise Pier Attractions management.Served as a liaison and translator for a Telemundo segment on Frozen's premiere at the Hyperion Theater.

    • Film Promoter; Social Media Marketing Intern
      • Aug 2015 - Dec 2015

      From August to December 2015, I interned at the Red Hills Motion Picture Releasing Company, LLC. Headed by Mr. Paul Cohen, a Supervisor experienced both academically and professionally in the film industry, I implemented various Social Media Promotional strategies under his guidance. We promoted upcoming features and film festivals through Twitter, Facebook, and review-centered websites (such as IMDB, iTunes, and Rotten Tomatoes). We organized into editorial teams, dividing ourselves by geographic region and corresponding release locations. I adapted my writing style, previously accustomed to more of a fiction workshop setting, and learned to apply it more conversationally. Because we worked such an eclectic range of projects, I had the opportunity to correspond with diverse target-audiences. For example, Sand Dollars, a higher brow artistic film, enticed a very different fan base from that of Manhattan Romance, a city-based romantic comedy. **For more information, please visit: http://vijirajaratnam2017.wix.com/myredhillsinternship

Education

  • 2019 - 2020
    Goldsmiths, University of London
    Master of Arts - MA, Virtual and Augmented Reality
  • 2013 - 2017
    Florida State University
    Bachelor of Arts (B.A.), Creative Writing

Suggested Services

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Industry Focus. “Computer Games”

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