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Hello! I'm Tera Nguyen, a Technical Program Manager based in Miami, Florida. I am fluent in both Vietnamese and English, which helps me collaborate effectively in diverse teams. With extensive experience in game production and virtual reality, I've led successful projects at Spatial.io and Schell Games, including the acclaimed VR game "I Expect You To Die 2." My educational background includes a Master's in Entertainment Technology from Carnegie Mellon University and a Bachelor's in Interior Architecture from Arizona State University. I am skilled in tools like AutoCAD, SketchUp, and the Adobe Creative Suite, and I have a strong foundation in interior design and game development. I'm passionate about creating immersive experiences and driving innovation in the gaming industry.

Credentials

  • Professional Scrum Master I
    Scrum.org

Experience

  • Spatial
    • Miami, Florida, United States
    • Technical Program Manager
      • May 2021 - Present
      • Miami, Florida, United States

      Drove product roadmap planning that aligns with company vision, when Spatial.io (Series B; $50M raised) pivoted from a Virtual Reality / Augmented Reality meeting platform to an online UGC gaming platform for gamers, Unity developers, and brands.Oversaw the production and launch of Spatial's content portfolio with the Head of Gaming, including first-party games, third-party games, and the critical platform features that enable a variety of games and digital brand experiences on Spatial. Synthesized user feedback from multiple channels, such as email support tickets, social media, analytics dashboards, feature requests, and bug reports. Collaborated with team leads through prioritization, planning, scheduling, resource management, and program tracking.Spearheaded a cultural shift from quarterly deployments to continuous deployment, enabling rapid iterations to address user feedback across Web, Mobile, VR, AR.https://www.spatial.io/

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Game Producer
      • Jan 2020 - May 2021

      Led a team of 30 developers and 3 production coordinators to create the award-winning Virtual Reality game "I Expect You To Die 2" (rated 4.9/5 stars on the Oculus store, 98% on the Steam store). Managed project budgets and roadmap, collaborating closely with the Creative Director and team leads in Game Design, Engineering, Art, Marketing, and Platform Partnerships. Oversaw external QA and porting team for multiple platforms (PSVR, Valve Index, HTC Vive, HP Reverbs). Spearheaded the implementation of a remote testing pipeline for Virtual Reality games during the pandemic, utilizing Usertesting.com to increase high-quality feedback and iteration speed by 150% compared to in-person processes.Awards: #Unity Award for Best AR/VR Game of 2021 #TheGameAwards nominees for Best AR/VR Game 2021#DICEAwards nominees for Immersive Reality Game of the Year#Playstation VR Game of the Year 2021#nyxgameawards Grand Winner for PC Game - VR/ARhttps://www.youtube.com/watch?v=lPRi3ggiP7s&ab_channel=MetaQuest

    • Production Fellow
      • Jul 2019 - Jan 2020

      Supported Lead Producer to run a team of 50 developers on the production of Spiderman's Web Slingers theme park experience at Disneyland California & Paris. I focused on internal art pipeline and game performance improvements.https://www.youtube.com/watch?v=zbhH3RmLBgY&ab_channel=ThemeParkSteve

    • Producer & Head Teaching Assistant
      • Jul 2017 - Jun 2019

      Led multiple 5-person teams to develop Virtual Reality and Augmented Reality games for Google, CTRL-labs, Games For Change OrganizationOrganized guest lectures, hackathons, and a VR/AR festival with over 700 industry professional attendeesRecognized for a self-published report on pricing and marketing strategies for Virtual Reality games in 2019, by Schell Games, Construct Studio, Synesthetic Echo, Penrose Studios

  • Steelman Partners
    • Ho Chi Minh City, Vietnam
    • Assistant Brand Designer
      • May 2014 - May 2017
      • Ho Chi Minh City, Vietnam

      Designed proof of concepts and brand experiences for integrated resorts companies in Las Vegas and Southeast Asia in collaboration with architects, interior designers, 3D artists, filmmakers, animators, construction engineersCoordinated the conceptual phase of the first-ever gambling racing game for Competition Interactive, launched at Global Gaming Expo 2016 and legally approved in 2022 by the Nevada Gaming Control Board.Notable Projects: Caesars Palace Las Vegas Hotel and Casino, Resorts World Las Vegas, Galaxy Macau, Imperial Palace Saipan, Nagaworld Cambodia

Education

  • 2017 - 2019
    Carnegie Mellon University
    Masters of Entertainment Technology, at the Entertainment Technology Center (ETC)
  • 2009 - 2013
    Arizona State University
    Bachelor of Science (B.Sc), Interior Architecture

Suggested Services

This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection

Industry Focus. “Computer Games”

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