Bio
Experience
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Gameplay Designer
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Jan 2021 - Present
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Ubisoft Toronto
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Toronto, Ontario, Canada
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Level Designer
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Jun 2020 - Aug 2020
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Toronto, Ontario, Canada
Currently working on Far Cry 6!
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Built By Snowman, Inc.
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Toronto, Ontario, Canada
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Technical Game Designer Intern
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May 2019 - Aug 2019
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Toronto, Ontario, Canada
Worked in pre-production on a unannounced game title at the studio. Pitched, designed and prototyped new gameplay mechanics/systems that supported the core game pillars and the target user experience. Blocked out compelling spaces and levels that portray a specific experience to the player.Scripted functionality and gameplay content into levels. Collaborated with the Design Director to realize the vision of the level. Worked closely with the Environment Art Team; developed modular level art assets, explored different visual styles. * Led to the development of multiple functional levels, set the target vision for future content, created level metrics, built tools to streamline production.
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Sheridan College
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Oakville, Ontario
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UI/UX Designer
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Jan 2019 - May 2019
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Oakville, Ontario
Interactive design project in partnership with CANSOFCOM (Canadian Special Operations Forces Command). Documented and applied game design principles to interfaces that helped visualize data collected by real-time object-detection/machine learning algorithms. Intended for a reconnaissance video annotation tool that is to be used by the CANSOFCOM.
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Sheridan College
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Oakville, Ontario
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Game & UI/UX Designer
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May 2018 - Aug 2018
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Oakville, Ontario
Spearheaded the design of a gamified calendar app that helps autistic post-secondary students organize their daily life. Set the target vision of the product by researching, prototyping, and playtesting. Designed and scripted mini-games that teach social skills to players. * Delivered a design document, prototype and an actionable plan, so that the application can be built and deployed to schools across Ontario, Canada.
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2D/3D Freelance Artist
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Jul 2016 - Aug 2018
Conceptualized art for characters and 3D environments based on client descriptions/prompts. Swiftly adjusted and iterated on concepts based on feedback/critique.
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Education
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2016 - 2020Sheridan College
Honours Bachelor of Game Design, Game Design -
2015 - 2015Vancouver Animation School
Introduction to Concept Art
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