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Bio

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Sukhraj Johal is a seasoned game designer with expertise in gameplay mechanics, level design, and user experience. He has worked on various projects, including gameplay designer at Playdead, level designer at Ubisoft Toronto, and freelance artist. He holds a degree in Game Design from Sheridan College.

Experience

    • Gameplay Designer
      • Jan 2021 - Present

  • Ubisoft Toronto
    • Toronto, Ontario, Canada
    • Level Designer
      • Jun 2020 - Aug 2020
      • Toronto, Ontario, Canada

      Currently working on Far Cry 6!

  • Built By Snowman, Inc.
    • Toronto, Ontario, Canada
    • Technical Game Designer Intern
      • May 2019 - Aug 2019
      • Toronto, Ontario, Canada

      Worked in pre-production on a unannounced game title at the studio. Pitched, designed and prototyped new gameplay mechanics/systems that supported the core game pillars and the target user experience. Blocked out compelling spaces and levels that portray a specific experience to the player.Scripted functionality and gameplay content into levels. Collaborated with the Design Director to realize the vision of the level. Worked closely with the Environment Art Team; developed modular level art assets, explored different visual styles. * Led to the development of multiple functional levels, set the target vision for future content, created level metrics, built tools to streamline production.

  • Sheridan College
    • Oakville, Ontario
    • UI/UX Designer
      • Jan 2019 - May 2019
      • Oakville, Ontario

      Interactive design project in partnership with CANSOFCOM (Canadian Special Operations Forces Command). Documented and applied game design principles to interfaces that helped visualize data collected by real-time object-detection/machine learning algorithms. Intended for a reconnaissance video annotation tool that is to be used by the CANSOFCOM.

  • Sheridan College
    • Oakville, Ontario
    • Game & UI/UX Designer
      • May 2018 - Aug 2018
      • Oakville, Ontario

      Spearheaded the design of a gamified calendar app that helps autistic post-secondary students organize their daily life. Set the target vision of the product by researching, prototyping, and playtesting. Designed and scripted mini-games that teach social skills to players. * Delivered a design document, prototype and an actionable plan, so that the application can be built and deployed to schools across Ontario, Canada.

    • 2D/3D Freelance Artist
      • Jul 2016 - Aug 2018

      Conceptualized art for characters and 3D environments based on client descriptions/prompts. Swiftly adjusted and iterated on concepts based on feedback/critique.

Education

  • 2016 - 2020
    Sheridan College
    Honours Bachelor of Game Design, Game Design
  • 2015 - 2015
    Vancouver Animation School
    Introduction to Concept Art

Suggested Services

This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection

Industry Focus. “Computer Games”

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