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Bio

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Steve Mcivor is a seasoned game development professional with a proven track record of delivering high-impact projects. As Director and Lead Game Designer at Oort Digital, he successfully led the development of Oort Heroes, managing all aspects of production and overseeing creative direction within the Unity engine. With 13 years of experience in the industry, Steve has honed his skills in game design, animation, and texturing, working on various projects, including Nemesis "The Wizardry Adventure" RPG and Wizardry 8. He holds certifications in Agile Project Management, Foundations of Project Management, and Project Initiation from Google.

Credentials

  • Agile Project Management
    Google
    May, 2024
    - May, 2026
  • Foundations of Project Management
    Google
    May, 2024
    - May, 2026
  • Project Initiation: Starting a Successful Project
    Google
    May, 2024
    - May, 2026
  • Project Planning: Putting It All Together
    Google
    May, 2024
    - May, 2026

Experience

  • Oort Digital
    • Cape Town, Western Cape, South Africa
    • Head of Game Design / Production
      • Sep 2021 - Mar 2024
      • Cape Town, Western Cape, South Africa

      Led the development of Oort Heroes as Director and Lead Game Designer. Managed all aspects of production, including schedules, Scrum methodology, stakeholder communication, and game design documentation. Additionally, I provided creative direction and assisted with animation and art direction within the Unity engine.

  • Tasty Poison Games
    • Cape Town Area, South Africa
    • Owner/Director
      • Feb 2010 - May 2023
      • Cape Town Area, South Africa

      Wore many hats as I ran the studio! Managed clients, contracts, and game design. Documented everything, oversaw payroll, and leveraged my product management skills to see over 10 games published. I even mentored animators and artists, fostering a strong creative team.

  • Inner 10 Archery
    • Cape Town Area, South Africa
    • Head Coach
      • Jul 2015 - Jan 2022
      • Cape Town Area, South Africa

      Head coach and Director of Inner 10 Archery, an indoor archery range in Cape Town.Instructing, training people to be archers. Training as a competitive archer in-between running TPG and teaching.

  • Web and Circus South Africa
    • City of Cape Town, Western Cape, South Africa
    • GM
      • 2008 - Feb 2010
      • City of Cape Town, Western Cape, South Africa

      Launched a startup game studio from the ground up! As the GM, I hired the entire team, secured office space within a tight timeframe, and oversaw all staff management. I wore multiple hats, creating game designs and documentation while acting as the Product Manager for clear stakeholder communication. My passion extended to the creative side, offering support with art and animation whenever needed.stakeholders. Also helped with art and animation when needed.

  • Mann Made Games
    • City of Johannesburg, Gauteng, South Africa
    • Director of Operations
      • Feb 2007 - Jun 2008
      • City of Johannesburg, Gauteng, South Africa

      Juggled the roles as GM of a startup studio including those of artist, animator, voice actor, and game designer, crafting engaging advergames for clients like Coca-Cola, Steers, Nandos, Teasers, and Sally Williams. My creative versatility helped bring these brands to life in the gaming world.

    • CEO / Owner
      • Jan 2002 - Jan 2005

      Responsible for Artists and Programmers as well as performing duties as an Artist and Animator. Clients included;AOL Time Warner, American Greetings, ViewPoint, Legacy Interactive, Curious Labs, Forge Studios and Fuel Industries.Sept 2005 Maya Animation Instructor Substitute - Algonquin CollegeJan 2005 to Feb 2006 CEO - Inner 10 Archery - Coaching and Equipment sales.

    • Animator/Artist/Level Design
      • Jan 1995 - Jan 2005

      Nemesis "The Wizardry Adventure" RPG. (Modeling/Level Design/Interface/Animation/Game Design) PC GameJagged Alliance "Deadly Games" Strategy. (2D/Level Design/Beta Testing) PC Game.Jagged Alliance 2, Strategy. (Beta Testing) PC Game.Wizardry 8 (Modeling, texturing and Level Design) PC Game.Various Demo's for Artech Studios. Simpson's, Monopoly, Monsters Inc. and Alien Abduction. Duties also involved research on modeling techniques for the PC, PS2 and X-Box as well as research and work flow applications of Motion Capture hardware and software. Zoo Vet (Animation, Team lead) PC Game.Casino Game (Online Slot Machine) Animation, 2D and 3D Fuel Industries (PC Game.)3D Technical Illustrator Promaxis3D Technical Illustrator EKOH Engineering.

    • Artist/R&D/Game Designer
      • May 2000 - Jun 2002

  • Smart Village
    • Yokohama, Kanagawa, Japan
    • English Teacher
      • Oct 1999 - Dec 2000
      • Yokohama, Kanagawa, Japan

      Taught English to Adults and Teens. Helped with KOEI game studios with translations.

  • Sirtech Canada
    • Ottawa, Ontario, Canada
    • Artist/Level Designer
      • May 1995 - Oct 1999
      • Ottawa, Ontario, Canada

      Was responsible for the creation of art and design on various projects. Wizardry and Jagged Alliance series.

    • 3D Illustrator
      • May 1992 - Jun 1994

      Created illustrations for installation of communication equipment on a classified military project for the Canadian Armed Forces.

Education

  • 1990 - 1995
    Algonquin College of Applied Arts and Technology
  • Algonquin College
    Electro/Mechanical Drafting
  • EKOH Institute
    Certificate, Autodesk Management
  • Ottawa School of Art
  • Philemon Wright High
  • Philemon Wright High

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