Bio
Experience
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Principal Character Artist
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Feb 2024 - Present
I'm back!
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Crop Circle Games
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Seattle, Washington, United States
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Principal Character Artist
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May 2023 - Feb 2024
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Seattle, Washington, United States
Responsibilities included:● Created models and textures for an assortment of prototype alien characters for an unannounced game● Worked with an engineer to develop a crowd system allowing a range of body shapes and customizable color variations
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One More Game
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Seattle, Washington, United States
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Principal Character Artist
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Nov 2021 - Apr 2023
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Seattle, Washington, United States
Responsibilities included:● Art direction of outsourced character models for Spellcraft● Created customizable materials in Unity including gameplay surface effects● Developed export system and asset browser in Maya using Python
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Undead Labs
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Seattle, Washington, United States
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Principal Character Artist
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Sep 2010 - Oct 2021
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Seattle, Washington, United States
Responsibilities included:● Created models and textures for humans and zombies for the State of Decay series in Unreal 4 and Crytek● Developed a modular character assembly system with customizable materials in Unreal 4 ● Developed a zombie dismemberment system ● Worked with photogrammetry data to create over 100 human head models and textures● Developed a collectable outfit system after SoD2 shipped that integrated with the existing modular system without disrupting the live game.
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ArenaNet LLC
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Bellevue, Washington, United States
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Senior Character Artist
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Aug 2003 - Aug 2010
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Bellevue, Washington, United States
Responsibilities included:● Created character models and textures for the original Guild Wars and 3 expansion packs, plus an unannounced project● Developed workflow enhancing tools in Maya using Python● Human and creature rigging and technical support for animation on an unannounced project
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Monolith Productions (WB Games)
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Kirkland, Washington, United States
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Character Artist/Animator
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Aug 1998 - Aug 2003
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Kirkland, Washington, United States
Responsibilities included:● Created all character models, textures and animations in the No One Lives Forever series (minus ~5 models)● Developed workflow enhancing tools in Maya using MEL script ● Created marketing art using game assets
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Education
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1997 - 1999The Art Institutes
Computer Animation
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Industry Focus. “Computer Games”
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References
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