See How Many Clients You're Missing Each Month

Simply enter your business email & Topline AI Agent will show you.

Bio

Generated by
Topline AI
Scott Albaugh is a seasoned character artist with 11+ years of experience in creating models, textures, and animations for various game franchises, including State of Decay, Guild Wars, and No One Lives Forever. He holds a degree in Computer Animation from The Art Institutes.

Experience

    • Principal Character Artist
      • Feb 2024 - Present

      I'm back!

  • Crop Circle Games
    • Seattle, Washington, United States
    • Principal Character Artist
      • May 2023 - Feb 2024
      • Seattle, Washington, United States

      Responsibilities included:● Created models and textures for an assortment of prototype alien characters for an unannounced game● Worked with an engineer to develop a crowd system allowing a range of body shapes and customizable color variations

  • One More Game
    • Seattle, Washington, United States
    • Principal Character Artist
      • Nov 2021 - Apr 2023
      • Seattle, Washington, United States

      Responsibilities included:● Art direction of outsourced character models for Spellcraft● Created customizable materials in Unity including gameplay surface effects● Developed export system and asset browser in Maya using Python

  • Undead Labs
    • Seattle, Washington, United States
    • Principal Character Artist
      • Sep 2010 - Oct 2021
      • Seattle, Washington, United States

      Responsibilities included:● Created models and textures for humans and zombies for the State of Decay series in Unreal 4 and Crytek● Developed a modular character assembly system with customizable materials in Unreal 4 ● Developed a zombie dismemberment system ● Worked with photogrammetry data to create over 100 human head models and textures● Developed a collectable outfit system after SoD2 shipped that integrated with the existing modular system without disrupting the live game.

  • ArenaNet LLC
    • Bellevue, Washington, United States
    • Senior Character Artist
      • Aug 2003 - Aug 2010
      • Bellevue, Washington, United States

      Responsibilities included:● Created character models and textures for the original Guild Wars and 3 expansion packs, plus an unannounced project● Developed workflow enhancing tools in Maya using Python● Human and creature rigging and technical support for animation on an unannounced project

  • Monolith Productions (WB Games)
    • Kirkland, Washington, United States
    • Character Artist/Animator
      • Aug 1998 - Aug 2003
      • Kirkland, Washington, United States

      Responsibilities included:● Created all character models, textures and animations in the No One Lives Forever series (minus ~5 models)● Developed workflow enhancing tools in Maya using MEL script ● Created marketing art using game assets

Education

  • 1997 - 1999
    The Art Institutes
    Computer Animation

Suggested Services

This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection

Industry Focus. “Computer Games”

Looking to Create a Custom Project?

Need a custom project? We'll create a solution designed specifically for your project.

Get Started

References

Community

You need to have a working account to view this content. Click here to join now

Similar Profiles