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Roy Procops is a seasoned technology professional with extensive experience in software development, application architecture, and UI design. He has worked on various projects, including the development of MIDI engines, digital audio workstations, and video games. With a background in consulting engineering and a degree from the Massachusetts Institute of Technology, Roy has honed his skills in technology, design, and media production. He has held leadership positions in development teams, including Development Team Lead and UI Design Lead for Avid iNews, and has designed and implemented modern MIDI engines for Pro Tools. Roy's expertise spans multiple areas, including GUI development, application development, technology, sound design, music, media production, and video games.

Experience

    • Developer
      • Apr 2010 - Present

      UI design and application development

    • Consulting Engineer
      • Aug 2008 - Apr 2010

      Application architecture and multicore strategy for future products

    • United States
    • Software Development
    • 700 & Above Employee
    • Consulting Engineer
      • 2003 - Aug 2008

      Development team lead and UI design lead for initial release of Avid iNews Instinct.Next-generation UI design and development.Next-generation architecture.Real-time task scheduling and multi-core processing.

    • Consulting Engineer
      • 1998 - 2003

      Designed and implemented modern MIDI engine for Pro Tools.Pioneered use of non-blocking algorithms to avoid latency problems caused by thread priority inversion.Implemented lock-free memory allocator for real-time use.Identified and fixed many threading issues for the first Mac OSX version.

    • Principal Software Engineer
      • 1992 - 1997

      Development team lead for Avid AudioVision, the first Digital Audio Workstation (DAW) with integrated random-access picture.

    • Principal Software Engineer
      • 1989 - 1991

      Development team lead and UI designer for first release of On Location, a Macintosh desk accessory for fast meta-data and full text searches on hard drives and CD-ROMs.UI architect for abandoned cross-platform application development framework.

    • Software Engineer
      • 1984 - 1989

      Primary product designer and developer of MOTU Performer, an innovative award winning MIDI sequencer. Versions 1.0 through 2.41.

    • Software Engineer
      • 1982 - 1984

      Design and implement audio and music drivers for arcade video games, graphical sound design tools, music compiler for sequenced music. Sound effect design for "Quantum" video arcade game.Design team member for VLSI sound chip. Algorithm design, microcode, drivers, simulation and verific...

Education

  • 1979 - 1982
    Massachusetts Institute of Technology

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Industry Focus. “Computer Software”

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