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Peter Vanags is a seasoned software engineer with extensive experience in mobile app development, user experience design, and software architecture. He has worked with various companies, including Electronic Ink, PacketVideo, and Full Swing Golf, Inc., and has expertise in languages such as Java, Objective-C, C++, and SQL. He holds a degree in Marine Biology and Biological Oceanography from the University of California, Berkeley.

Experience

  • Electronic Ink
    • Cardiff, CA
    • Owner
      • 1987 - Present
      • Cardiff, CA

      Electronic Ink started as a graphic design, illustration and digital prepress consulting firm. Over the past 25 years, the company has completed diverse projects in graphic design, digital pre-press, exhibit design, interactive CD-ROM production and more. Currently, Electronic Ink’s primary business is to publish and support the PrintOMatic Xtra for Adobe Director. http://www.printomatic.com

  • PacketVideo
    • Greater San Diego Area
    • Senior Member of Technical Staff
      • 2008 - Oct 2012
      • Greater San Diego Area

      Senior developer responsible for software architecture, mobile app engineering, SDK and framework APIs for DLNA multimedia home networking. Over four and a half years, was a principal contributor on nearly a dozen successful product, mobile application, and SDK deployments to global wireless carriers, CE product manufacturers and consumers, including the Twonky product line of multi-platform media sharing and streaming applications and the DLNA applications on the VIZIO Co-Star GoogleTV appliance.Deployment platforms included iOS, Android / GoogleTV, Windows, Windows Mobile, Brew, Symbian, and Linux. Languages included Java, Objective-C, C++, C, SQL, and Flash / ActionScript / Flex.

    • R&D Consultant
      • 2007 - 2010

      Software consultant to Full Swing's Research and Development group. Responsible for architecture and integration of the company's next generation real-time 3D golf simulator product prototype, including plugin design and development, proof-of-concept testing, debugging, UI and display architecture, DirectX integration and frame rate optimization.

    • User Interface Designer / Flex Programmer
      • 2008 - 2009

      Designing and coding the user interface for the next-generation Motionbox HD video player.

    • Product Designer
      • Feb 2007 - Nov 2007

      Doing UX and industrial design, software and hardware engineering work at a startup company in the San Diego area.

    • User Experience Contractor
      • Dec 2006 - Feb 2007

      Hired to assist 3vr's Design Director and engineering team in designing and implementing a user experience "facelift" and feature expansion to their flagship security product. Responsible for graphic and UX design, and user interface class library implementation in C# / .NET. This remains the primary user interface "look and feel" for 3VR products today.

    • User Experience Contractor
      • Jun 2006 - Feb 2007

      Responsible for product design, user interface design, software architecture and web application programming for Visto Mobile, a secure enterprise-to-mobile email gateway.

    • Owner
      • 1997 - Jul 2005

      Owned and built Thin Air for 7 years, then sold the company. Thin Air is a web technology design and development company. Its primary business is to build and host client web sites based around a proprietary suite of web application frameworks, components and services. http://www.thinairweb.com

    • Windows Application Programmer
      • 1997 - 1997

      Windows human interface and application programmer for 3D VRML editing tool.

    • Software Architect / Lead Programmer
      • 1996 - 1997

      Software architect and lead programmer for the "AstroWord" series of K-6 language arts learning tools on CD-ROM, published by Simon & Schuster.

    • Senior User Interface Architect
      • 1994 - 1996

      Senior designer and consultant to U dot I’s clients, including Apple Computer, Paramount/Viacom, Northern Telecom, the Smithsonian Institution and others. Actively participated in ACM SigCHI conferences, workshops, and ACM research papers

    • Human Interface Designer / Programmer
      • 1990 - 1994

      Lead interface designer for the Studio’s early groundbreaking multimedia projects, kiosks, and CD-ROMs. Sole programmer or member of the programming team for many of these products.

    • Graphic Designer / Illustrator / Programmer
      • Sep 1989 - Dec 1990

      Designer and programmer for Apple CD-ROM pilots and other early-era multimedia projects.

    • Cartographer / Prepress Specialist
      • Mar 1989 - Sep 1989

      Map designer and prepress output expert for Richard Saul Wurman’s infographic-rich publications.

    • Graphic Designer / Prepress Specialist
      • 1988 - 1989

      Supervised the transition of the Cost Plus advertising department from traditional layout and paste-up to all digital advertising production. Participated in testing of first generation desktop transparency scanners and image editing software. (Photoshop was called "BarneyScan XP" before Adobe acquired it!) Also performed graphic designer, illustrator and layout artist roles in the department.

Education

  • 1997 - 1998
    University of California, Berkeley
    Marine Biology and Biological Oceanography
  • 1987 - 1988
    University of California, Berkeley
    No Degree, Fine Art and Marine Biology

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Industry Focus. “Computer Software”

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