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Paul Lombard is a seasoned character animator and game developer with 10+ years of experience in 3D animation, Unity3d, and various other software tools. He has worked on several projects, including Flashpoint Fire Rescue and Khumba, and has held various roles such as Animator/Unity Liaison, Generalist, and Game Developer. He holds a degree in Animation from The Animation School and Anatomical Drawing from Central Saint Martins College / Byam Shaw in London.

Experience

    • Software Developer
      • Nov 2023 - Present

      Taking responsibility and contributing to the diverse aspects in software development, frontend, backend, dev tools.

  • Clockwork Acorn
    • Cape Town, Western Cape, South Africa
    • Art Director / Generalist
      • Aug 2023 - Nov 2023
      • Cape Town, Western Cape, South Africa

      Taking responsibility for the holes that need filling.I wear a different hat depending on the days needs: Art direction, Tech art, 3d, 2d to programming and prototyping, I enjoy them all!

  • Mnemonic Health, Inc.
    • Cape Town Area, South Africa
    • Generalist
      • Feb 2018 - Aug 2023
      • Cape Town Area, South Africa

      Responsible for various aspects in the development process. 3d and 2d asset creation in Blender and Unity3d.CLI pipeline automation and tools in C#, Python and Javascript.IOS and Android mobile development in Dart using Flutter.

    • Senior Artist
      • Jan 2016 - Feb 2018

      Principle artist for Flashpoint Fire Rescue www.Flashpoint.retroepic.comhttps://store.steampowered.com/app/654220/Flash_Point_Fire_Rescue/Game Generalist

    • Animator / Unity Liaison
      • Apr 2015 - Jan 2016

      3d Character Animator and they call me "the Unity guy".

    • Game Developer
      • Jan 2013 - Apr 2015
      • CapeTown

      Art Generalist and made the prototype for the matching game Ginjah.http://www.retroepic.com/our-games/ginjah/

    • South Africa
    • Animation
    • 1 - 100 Employee
    • Game Developer
      • Nov 2012 - Jan 2013

      I attempt to create an entertaining experience for a player, utilizing the unique IP Triggerfish create during production of their feature films. My wife thinks I play games all day, but I tell her I'm on a quest to seek out the elusive "fun" gems.

    • Intern
      • Nov 2011 - Nov 2012

      3d Character Animator on the feature film Khumba and then when animation came to an end I started as Game Developer.

Education

  • 2009 - 2011
    The Animation School
    Animation
  • 2007 - 2007
    Central Saint Martins College / Byam Shaw. London
    Anatomical Drawing

Suggested Services

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Industry Focus. “Hospitals and Health Care”

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