Bio
Experience
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Head Of Engineering
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SURE.social
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Seattle, Washington, United States
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Founder
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Jan 2024 - Present
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Seattle, Washington, United States
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Fall Guy Consulting
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Seattle, Washington, United States
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Managing Partner
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May 2014 - Present
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Seattle, Washington, United States
- Graphics programming and consulting for clients building projects with Moai SDK, including Point Inside and Plumzi- Bespoke cross-platform native mobile development- Full-stack web development for enterprise clients- Built and manage a multidisciplinary team of developers
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Point Inside
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Bellevue, WA
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Interim Mobile Team Manager (Consulting), Mobile Graphics Specialist (Consulting)
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Sep 2013 - Oct 2017
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Bellevue, WA
- Cross-platform mobile graphics programming (C++, OpenGL, Moai SDK)- Architected and implemented the company's 3D map visualization SDK, which shipped to tens of millions of devices- SDK clients included Target, Lowes, and other major retailers- As interim manager, led Agile transformation of mobile team, which became a template for the company
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CEO
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Dec 2012 - Oct 2017
- Bespoke game development and support for Moai SDK, an embeddable engine for cross-platform and mobile game development- Notable Moai SDK titles include Double Fine's "Broken Age," Apple's 2014 App of the Year "Elevate Brain Training," and, most recently, Chucklefish's "Eastward"
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CTO
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Dec 2010 - Nov 2012
- Built the company's internal mobile and game development teams and managed the company's engineering and creative employees- Architected and led the implementation of Moai SDK (iOS, OSX, Android, Windows)- Produced and directed two cross-platform mobile games: "Wolf Toss", "Slots Tycoon"- Provided engineering support to our many clients using Moai SDK
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Groundspeak
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Seattle, Washington, United States
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Mobile Team Lead, Technical Lead
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Feb 2008 - Dec 2010
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Seattle, Washington, United States
- Hired and managed the mobile development team, answering directly to the CEO- Developed the best-selling and award-winning Geocaching iPhone and Android app- Implemented a proprietary OpenGL-based slippy map to integrate real-time mapping in Groundspeak's apps well before native OS support for mapping existed- Led the development of numerous internal R&D projects around location-based gaming and augmented reality
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Tenacious Games, Inc.
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Singapore
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Chief Creative & Technical Officer
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Aug 2004 - Feb 2008
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Singapore
- Creative and art director for "The Spoils" trading card game- Hired and managed a 17-person in-house art team- Developed art production workflows to deliver the first three sets of the game- Developed an in-house game engine and Maya scene graph exporter
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Essential Security Software
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Bellevue, Washington, United States
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Lead Developer (Consulting)
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Nov 2004 - Feb 2006
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Bellevue, Washington, United States
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Game Developer
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Aug 2002 - Jul 2004
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Wishmaker, Ltd.
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Seattle, Washington, United States
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Founder
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May 2001 - Jun 2002
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Seattle, Washington, United States
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Interactive Imagination Corp
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Seattle, Washington, United States
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Technical Director, Game Director
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Jan 2000 - Apr 2001
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Seattle, Washington, United States
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Emerald City Technologies
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Bellevue, Washington, United States
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Handheld Game Developer
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Jun 1999 - Jan 2000
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Bellevue, Washington, United States
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Crave Entertainment
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Seattle, Washington, United States
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Software Tools Manager
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Aug 1998 - May 1999
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Seattle, Washington, United States
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Nintendo Technology Development
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Redmond, Washington, United States
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Software Architect
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May 1996 - Jul 1998
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Redmond, Washington, United States
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Education
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1994 - 1996Digipen Institute of Technology
Diploma, Realtime Interactive Simulation
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