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Patrick Meehan is a seasoned game development professional with 20+ years of experience in mobile applications, game design, and software development. He has worked on various projects, including bespoke game development, mobile graphics programming, and full-stack web development. Patrick has held leadership positions, such as Founder, Managing Partner, Interim Mobile Team Manager, and CEO, and has managed teams of developers. He holds a Diploma from Digipen Institute of Technology.

Experience

    • Head Of Engineering

  • SURE.social
    • Seattle, Washington, United States
    • Founder
      • Jan 2024 - Present
      • Seattle, Washington, United States

  • Fall Guy Consulting
    • Seattle, Washington, United States
    • Managing Partner
      • May 2014 - Present
      • Seattle, Washington, United States

      - Graphics programming and consulting for clients building projects with Moai SDK, including Point Inside and Plumzi- Bespoke cross-platform native mobile development- Full-stack web development for enterprise clients- Built and manage a multidisciplinary team of developers

  • Point Inside
    • Bellevue, WA
    • Interim Mobile Team Manager (Consulting), Mobile Graphics Specialist (Consulting)
      • Sep 2013 - Oct 2017
      • Bellevue, WA

      - Cross-platform mobile graphics programming (C++, OpenGL, Moai SDK)- Architected and implemented the company's 3D map visualization SDK, which shipped to tens of millions of devices- SDK clients included Target, Lowes, and other major retailers- As interim manager, led Agile transformation of mobile team, which became a template for the company

    • CEO
      • Dec 2012 - Oct 2017

      - Bespoke game development and support for Moai SDK, an embeddable engine for cross-platform and mobile game development- Notable Moai SDK titles include Double Fine's "Broken Age," Apple's 2014 App of the Year "Elevate Brain Training," and, most recently, Chucklefish's "Eastward"

    • CTO
      • Dec 2010 - Nov 2012

      - Built the company's internal mobile and game development teams and managed the company's engineering and creative employees- Architected and led the implementation of Moai SDK (iOS, OSX, Android, Windows)- Produced and directed two cross-platform mobile games: "Wolf Toss", "Slots Tycoon"- Provided engineering support to our many clients using Moai SDK

  • Groundspeak
    • Seattle, Washington, United States
    • Mobile Team Lead, Technical Lead
      • Feb 2008 - Dec 2010
      • Seattle, Washington, United States

      - Hired and managed the mobile development team, answering directly to the CEO- Developed the best-selling and award-winning Geocaching iPhone and Android app- Implemented a proprietary OpenGL-based slippy map to integrate real-time mapping in Groundspeak's apps well before native OS support for mapping existed- Led the development of numerous internal R&D projects around location-based gaming and augmented reality

    • Chief Creative & Technical Officer
      • Aug 2004 - Feb 2008
      • Singapore

      - Creative and art director for "The Spoils" trading card game- Hired and managed a 17-person in-house art team- Developed art production workflows to deliver the first three sets of the game- Developed an in-house game engine and Maya scene graph exporter

  • Essential Security Software
    • Bellevue, Washington, United States
    • Lead Developer (Consulting)
      • Nov 2004 - Feb 2006
      • Bellevue, Washington, United States

    • Game Developer
      • Aug 2002 - Jul 2004

  • Wishmaker, Ltd.
    • Seattle, Washington, United States
    • Founder
      • May 2001 - Jun 2002
      • Seattle, Washington, United States

  • Interactive Imagination Corp
    • Seattle, Washington, United States
    • Technical Director, Game Director
      • Jan 2000 - Apr 2001
      • Seattle, Washington, United States

  • Emerald City Technologies
    • Bellevue, Washington, United States
    • Handheld Game Developer
      • Jun 1999 - Jan 2000
      • Bellevue, Washington, United States

  • Crave Entertainment
    • Seattle, Washington, United States
    • Software Tools Manager
      • Aug 1998 - May 1999
      • Seattle, Washington, United States

  • Nintendo Technology Development
    • Redmond, Washington, United States
    • Software Architect
      • May 1996 - Jul 1998
      • Redmond, Washington, United States

Education

  • 1994 - 1996
    Digipen Institute of Technology
    Diploma, Realtime Interactive Simulation

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Industry Focus. “Computer Games”

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