Bio
Experience
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HeyGen
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Los Angeles, California, United States
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GenAI Researcher
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Apr 2024 - Present
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Los Angeles, California, United States
Research of generative video models for content creation, including stable video diffusion models, diffusion transformers, GAN-based approaches.
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Drip.Art
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San Francisco, California, United States
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Founding Research Scientist
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Feb 2023 - May 2024
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San Francisco, California, United States
Leading the research efforts into creating an end-to-end Generative AI framework that allows for creating stylized videos and animations based on a text prompt; in particular, text-to-video synthesis, example-based video style transfer, and propagating edits through the video sequence.
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United States
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Software Development
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700 & Above Employee
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Senior Research Scientist
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Mar 2021 - Apr 2023
Research and implementation of computer vision and deep learning techniques to render photorealistic virtual humans, focusing on faces. Involved conditional GANs, image-to-image translation networks, deferred neural rendering. Part of the NEON team.
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Research Scientist Intern
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Apr 2020 - Feb 2021
Research and implementation of various image-to-image and video-to-video translation neural networks for face manipulation, e.g., adding makeup, changing skin tone, adding or removing scars or wrinkles. Part of the NEON team.
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United States
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Software Development
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700 & Above Employee
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Remote Collaboration
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Sep 2017 - Dec 2019
Research & Development. Remote collaboration on several research projects, publications, and tech transfer project. Computer graphics; patch-based style transfer; neural-network-based style transfer.
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Research Scientist Intern
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Jul 2018 - Oct 2018
Research & Development. Combining neural-network-based and patch-based style transfer methods. Chunk-based style transfer method with a focus on real-time performance.
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Snap Inc.
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Greater Los Angeles Area
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Research Scientist Intern
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Jul 2019 - Oct 2019
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Greater Los Angeles Area
Research of new techniques on training generative adversarial networks for style transfer tasks; focused on a scenario where a minimal amount of data is available, and an interactive response is required. Furthermore, developing a shader-based real-time stylization for human portraits.
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Adobe
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San Jose, California
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Research Scientist Intern
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Sep 2017 - Dec 2017
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San Jose, California
Research & Development. Guiding patch-based style transfer method using: convolutional neural networks, image harmonization, and histogram optimization. Integrating developed style transfer method into Adobe Photoshop.
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Dynavix
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Prague, The Capital, Czech Republic
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Software Developer
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Apr 2014 - Sep 2017
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Prague, The Capital, Czech Republic
Software Architecture & Development. The navigation application for smartphones, tablets, and PND devices. C++, Java (Android), JavaEE, Objective-C (iOS), C#.
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Anathema Project Nemesis
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Prague, The Capital, Czech Republic
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Software Developer
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Jan 2013 - Apr 2014
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Prague, The Capital, Czech Republic
Software & Database Development. The World of Warcraft game server. Extending game mechanics(C++); scripting artificial intelligence; data-mining.
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Education
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2018 - 2021Faculty of Electrical Engineering, Czech Technical University in Prague
Doctor of Philosophy - PhD, Computer Science -
2016 - 2018Czech Technical University in Prague
Master of Science - MS, Computer Science -
2012 - 2015Czech Technical University in Prague
Bachelor of Science - BS, Computer Science -
2004 - 2012Gymnázium Christiana Dopplera
Mathematics and Physics
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