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Bio

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Nicholas Byers is a seasoned software engineer with expertise in full-stack development, cloud-based medical image management, and machine learning. He has worked on various projects, including stabilizing image/video code bases, implementing build systems, and developing performance benchmarks. Byers has also taught Computer-Aided Design to engineering and supply-chain majors and has experience with Unreal Engine, C++, and Houdini.

Experience

  • Ambra Health
    • Remote, US
    • Software Engineer
      • Aug 2020 - Jan 2023
      • Remote, US

      Became the authority on transcoding for a cloud-based medical image management and processing company that serves one million lossless images per hour. Being on the infrastructure side, I have done lots of work at both the low-level and the systems level, driving solutions that prioritize quality, stability, and speed.• Stabilized a historically bug-ridden and unstable image/video code base thatspans different cloud-based implementations and customer needs.• Involved with capacity planning, building out metrics and monitoring tools, andimplementing build systems for dependency management.• Refactored standard operating procedures for software development while targeting a successful ISO13485 certification.• Analyzed metrics on customer data and use-cases, and developed performance benchmarks that mimic the production environment.• Currently delivering a project involving rewriting the entire Java/Scala codebase for medical image/video processing into C++.

  • Top Immersion Entertainment
    • Kalamazoo, Michigan, United States
    • Technical Lead
      • Aug 2017 - Apr 2020
      • Kalamazoo, Michigan, United States

      Co-founder of a 4-man video game startup, with published products for sale on the Unreal Engine Marketplace. Constantly learning new technologies to stay on the cutting-edge and differentiate ourselves from the competition, UE4, C++, Rendering, Houdini, Image/Video Editing, Virtual/Augmented Reality.

  • Western Michigan University
    • Kalamazoo, Michigan, United States
    • Undergraduate Research Assistant
      • Jan 2019 - Mar 2020
      • Kalamazoo, Michigan, United States

      Worked on a project that involved creating a video game benchmark targeted at mobile devices. The main goal was to illustrate differences in rendering algorithms and to identify hardware-related bottlenecks for mobile devices.

  • Kellogg Company
    • Battle Creek, Michigan, United States
    • IT Support Intern
      • Aug 2017 - Oct 2018
      • Battle Creek, Michigan, United States

      Provided technical support for users at the Battle Creek Plant with joint projects in the engineering department: server management, OSIsoft Pi system displays, networking interface servers.

  • Western Michigan University
    • Kalamazoo, Michigan, United States
    • CAD Teaching Assistant
      • Aug 2015 - May 2016
      • Kalamazoo, Michigan, United States

      Ran weekly labs of ~20 people in which I taught Computer-Aided Design to engineering and supply-chain majors. Responsible for grading and administering homework, quizzes, and exams.

Education

  • 2023 - 2024
    Georgia Institute of Technology
    Master of Science - MS, Computer Science
  • 2014 - 2020
    Western Michigan University
    Bachelor of Science, Mathematics

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Industry Focus. “Computer Software”

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