Bio
Experience
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Sledgehammer Games
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Melbourne, Victoria, Australia
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Senior Sound Designer
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Nov 2020 - Present
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Melbourne, Victoria, Australia
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EA Firemonkeys
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Melbourne, Australia
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Lead Sound Designer
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Jul 2015 - Nov 2020
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Melbourne, Australia
SOUND DESIGN / IMPLEMENTATION / MEDIAREAL RACING 3NEED FOR SPEED: NO LIMITSTHE SIMS FREEPLAYTHE SIMS MOBILENEED FOR SPEED: VR
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Freelance Contractor
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Canberra, Australia
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Sound Designer and Electronic Composer
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Feb 2004 - Jul 2015
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Canberra, Australia
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AIATSIS
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Canberra Area, Australia
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Audio Archivist (Part Time)
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Aug 2012 - Jun 2015
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Canberra Area, Australia
Digitising of Aboriginal and Torres Strait Islander Archival recordings from Reel to Reel and Cassette formats.
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Musical Sound Designer
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Jan 2015 - Mar 2015
Designed musical elements for Composer Mick Gordon for his work on Wolfenstein: The Old Blood (MachineGames) http://www.wolfenstein.com/
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Musical Sound Designer
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Feb 2013 - May 2013
Designed musical elements for Composer Mick Gordon for his work on Wolfenstein: The New Order (MachineGames) http://www.wolfenstein.com/
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2K Games
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Canberra Area, Australia
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Sound Designer
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Jan 2011 - Apr 2012
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Canberra Area, Australia
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Game Audio Australia
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Canberra, Australia
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Musical Sound Designer
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Mar 2012 - Mar 2012
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Canberra, Australia
Designed musical elements and assited with music composition with Composer Mick Gordon for Nadeo/Ubisoft's Shootmania http://www.shootmania.com
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Queensland University of Technology
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Brisbane, Australia
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Administrative Assistant
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Apr 2008 - Dec 2010
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Brisbane, Australia
Create and Maintain Research Training WikiDatabase ManagmentUpdate Reseach Student Centre WebsiteHelp Organise and Operate trainign Seminars for Postgrad Students
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Krome Studios
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Brisbane, Australia
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QA Tester
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Jan 2007 - Dec 2007
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Brisbane, Australia
Work as Night Shift QA Tester working on:Spyro: The Eternal Night (PS2/Wii) Hellboy: The Science of Evil (360/PSP) Star Wars Force Unleashed (PS2/Wii/PSP)
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Education
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2004 - 2006Queensland University of Technology
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2000 - 2000TAFE/QANTM
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References
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