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Michael Robson is a seasoned game developer with experience in full-stack web development, game design, and vehicle handling design. He holds a Bachelor's Degree in Business Administration from Coventry University and has worked at various companies including Playground Games, Ubisoft Leamington, Codemasters, and GAME.

Experience

  • Playground Games
    • Leamington Spa, England, United Kingdom
    • Senior Vehicle Handling Designer - Grade 1
      • Jul 2023 - Present
      • Leamington Spa, England, United Kingdom

      Forza Horizon 5

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Senior Vehicle Handling Designer
      • Apr 2021 - Jul 2023

    • Vehicle Handling Designer
      • Jan 2020 - Apr 2021

    • United Kingdom
    • Computer Games
    • 400 - 500 Employee
    • Experienced Game Designer (Car Handling)
      • Apr 2019 - Jan 2020

    • Game Designer (Car Handling)
      • Aug 2013 - Apr 2019

      Worked on DiRT Rally 2.0 producing car handling, cameras and damage. Also taken on some AI responsibilities which include balancing, AI behaviour and AI benchmark time generation.Previous projects included DiRT4, DiRT Rally and GRID Autosport.Working as a Game Designer in the Car Handling group my main responsibilities involve:- Individually research and design vehicle characteristics on a per vehicles basis using the Ego Vehicle Editor.- Delivering work on time and to a high standard, constantly seeking feedback on the vehicles during development, seeing the work through to the sign off phase.- Managing the Replay Camera module which involves the placement of onboard Replay Cameras working alongside the Art Director and Game Group Programmers to research, concept, and finalise cameras positions and visual effects.- Collaborating with the physics programming team to develop new features. This includes designing functionality and testing the features before inclusion into the game.- Working with professional drivers to improve the authenticity of the gameplay.- Use of analytics to balance the vehicles ensuring a fair and enjoyable player experience.- Applying damage effects on a per vehicle basis.- Using Microsoft Excel to log and maintain vehicle and design information in easy to use formats.

    • Level Designer
      • May 2013 - Aug 2013

      Level design & research on F1 Challenge for the iOS platform.Responsible for all historical content based on the 2012 Formula 1 season. This included researching all the statistics for the teams & drivers, as well as writing the bios, team histories, and season reviews.Using the tools provided I was also part of a two man team who implemented all the challenges into the game which included design and difficulty balancing.During this role I gained familiarity with the iOS platform as well as the Unity Game Engine tools.

    • Experienced Quality Assurance Technician
      • Mar 2009 - May 2013

      Worked on:Colin McRae: DiRT 2F1 2010DiRT 3F1 2011DiRT ShowdownF1 2012GRID 2

    • Supervisor
      • Jun 2002 - Jun 2008
      • Southam

      During my 6 years working for co-op I developed my communication skills whilst working with colleagues and talking to customers. The job involved assisting customers with any queries they may have, maintaining stock levels and ensuring that the store was presentable at all times. After 4 years I was given a supervisor role which included key holder responsibilities such as opening/closing the store and managing staff to make sure we all worked effectively to achieve tasks and overcome problems.

  • GAME
    • Leamington Spa
    • Sales Assistant
      • Jun 2006 - Sep 2006
      • Leamington Spa

      While working at GAME I learnt valuable skills on how to approach, and engage, with a customer. In my role as a sales assistant I had to achieve daily sales targets. I learnt how to inform the consumer about products and how to sell products to them effectively and in a friendly manor. Punctuality was important because I had to use public transport but quickly became fluent in its use.

Education

  • 2005 - 2008
    Coventry University
    Bachelor’s Degree, BA (Hons) Business Administration
  • Southam College

Suggested Services

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Industry Focus. “Computer Games”

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