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Bio

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Matt Hockman is a seasoned software engineer and game developer with a strong background in Unity3D, C#, and game design. With 3 years of experience at Sierra Nevada Corporation, he successfully implemented front-end UI using C# and managed command and control of multiple radios and sensors. As a Lead Unity C# Programmer at Katun Studios, he developed Unity games for Android, managed a team, and oversaw project milestones. Prior to that, he worked as a Software Engineer at GPC Games, where he developed and maintained C# codebases for multiple Unity game projects, optimized algorithms for smooth user experiences, and ensured timely delivery of playable milestone builds. Matt holds a BS in Game Software Development from Westwood College - Denver North and is proficient in C++, DirectX, Visual Studio, and Object-Oriented Design.

Experience

  • Sierra Nevada Corporation
    • Centennial, Colorado, United States
    • Software Engineer
      • Mar 2018 - Nov 2021
      • Centennial, Colorado, United States

      Front end UI using C# with WinFroms and XAMLEmbedded software on Linux using C++Hardware interfaces using 1553, serial, and EthernetWindows and Linux (Red Hat) environmentsCommand and control of multiple radios and sensors.

    • Software Engineer
      • Jun 2012 - Jun 2017
      • Malibu

      • Develop and maintain C# codebase for multiple, concurrent Unity game projects on iOS, Android, and PC.• Write code to implement artificial intelligence, user interface, complex animations, and game mechanics.• Debug projects using Visual Studio, Monodevelop, and Unity Profiler. • Reuse code and assets to quickly develop new projects, saving the company time and money.• Iterate through Agile development cycles to deliver our clients playable milestone builds. Never missed a milestone deadline, ensuring the client keeps GPC Games as their developer.• Create and optimize algorithms to create a smooth user experience. Reduced the time taken to load a level from 90 seconds down to 4 seconds.

  • Katun Studios
    • Greater Denver Area
    • Lead Unity C# Programmer
      • May 2011 - Jun 2012
      • Greater Denver Area

      • Developed Unity games written in C# for Android. • Managed a team of six programmers and taught several of my team members how to analyze and write code. • Created programming tasks and project milestones, helping and overseeing every team member.• Planned out projects with management and my team using game design documents.• Communicated with artists and audio engineers to develop appropriate assets.• Wrote and debugged code involving all aspects of every game project.

  • Wal-Mart
    • Littleton, CO
    • Cashier
      • Jun 2007 - Apr 2012
      • Littleton, CO

      • Scan Items, 700 Items Per Hour Average• Service Customers, Complete Complex Exchange and Money Transactions• Push Carts, 100 Carts Delivered Per Hour on Average• Maintain Safe Working Area, 4 Years Accident Free• Count Money Accurately, Never Alerted of an off Count Register.

  • Self Employed
    • Greater Denver Area
    • Information Technology
      • 1922 - Jan 1922
      • Greater Denver Area

      Looking for projects that are interesting and challenging.

Education

  • 2009 - 2012
    Westwood College - Denver North
    BS, Game Software Development

Suggested Services

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Industry Focus. “Computer Software”

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