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Bio

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Marthinus Wessels is a seasoned character animator with 20+ years of experience in the animation industry. He holds a Diploma in Advanced Character Animation Studies and a Bachelor of Arts (BA) in Animation and Film. With expertise in Maya, Python, and Redshift, Marthinus has worked on various projects, including Epic Games Fortnite, Ninja Theory's Hellblade 2: Senua's Saga, and Disney's Disenchanted. He has also led teams as a Character Supervisor at Triggerfish Animation Studios and has worked on Magic Light Pictures' short films, including Revolting Rhymes, The Highway Rat, and Zog.

Experience

  • agora.studio
    • Simon’s Town, Western Cape, South Africa
    • Technical Animator
      • May 2024 - Present
      • Simon’s Town, Western Cape, South Africa

      Working on an Epic Games Fortnite project.

  • Ninja Theory
    • Simon’s Town, Western Cape, South Africa
    • Technical Artist
      • Apr 2023 - May 2024
      • Simon’s Town, Western Cape, South Africa

      Working on Hellblade 2: Senua's Saga.

  • Sunrise Animation Studios
    • Noordhoek, Western Cape, South Africa
    • Animation Supervisor
      • Oct 2022 - Mar 2023
      • Noordhoek, Western Cape, South Africa

      Worked on Sunrise Animation Studios' David project.

  • Moving Picture Company
    • London, England, United Kingdom
    • Senior Animator
      • Oct 2021 - Oct 2022
      • London, England, United Kingdom

      - Disney's Disenchanted- Transformers: Rise Of The Beastshttps://www.mpcfilm.com/en/filmography/transformers-rise-of-the-beasts/

  • Blue-Zoo Animation Studio
    • Cape Town, Western Cape, South Africa
    • Lead Animator
      • Jan 2021 - Sep 2021
      • Cape Town, Western Cape, South Africa

      Magic Light Pictures' Superworm.

  • Balisti Studios
    • Cape Town Area, South Africa
    • Senior Animator / Technical Artist
      • Nov 2018 - Jan 2021
      • Cape Town Area, South Africa

      Balisti does service work for the games industry. I was primarily an animator, my role also includes character setup (rigging) and tool development. I worked primarily in Autodesk Maya and make use of Python along with work in Unity engine.Most of what I worked on at Balisti is under NDA but I ca...

    • South Africa
    • Animation
    • 1 - 100 Employee
    • Character Supervisor
      • Sep 2016 - Oct 2018

      As a character supervisor I lead multiple departments (modelling, rigging and animation) in the process of building effective animation ready assets and tools.- The Highway Rat- Zog- The Snail and the Whale.

    • Senior Character Animator
      • Oct 2015 - Oct 2018

      Over this period I animated on Magic Light Pictures short films;- Revolting Rhymes- The Highway Rat- Zog

    • Animator
      • Feb 2015 - Sep 2015

      During this time I animated on Magic Light Pictures' BBC Christmas special Stick Man.

    • Lead Previs Animator
      • Nov 2014 - Jan 2015

      I lead a small team of animators through the pre-visualisation for the film Stick Man.

  • BlackGinger
    • Cape Town Area, South Africa
    • Animator
      • Nov 2012 - Oct 2014
      • Cape Town Area, South Africa

      I was responsible for character animation, pre-visualisation and rigging/character-setup tasks on many advertising projects.

  • Triggerfish Animation Studios
    • Cape Town Area, South Africa
    • Animator
      • Sep 2011 - Aug 2012
      • Cape Town Area, South Africa

      - KhumbaAnimation and pre-vis .

Education

  • 2010 - 2011
    Animation Mentor
  • 2007 - 2009
    Open Window

Suggested Services

This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection

Industry Focus. “Animation and Post-production”

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