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Liam Parker is a seasoned Technical Artist with 1+ year of experience in creating high-fidelity 3D scenes, custom shaders, and materials for live sports graphics and game engines. He has a strong background in Unreal Engine and has worked on various projects, collaborating with teams to deliver smooth and consistent workflows. Liam holds a Bachelor of Arts degree in Game Development: Art from Falmouth University and has obtained an AIM Awards Level 3 Diploma in Games, Animation and VFX Skills.

Credentials

  • AIM Awards Level 3 Diploma in Games, Animation and VFX Skills
    AIM Qualifications and Assessment Group
    Sep, 2019
    - Apr, 2026

Experience

  • Silver Script Games
    • United Kingdom
    • Technical Artist
      • May 2023 - Present
      • United Kingdom

      Creating Custom Shaders and materials for use in engine• Optimising engine performance• Assisting and liaising with the other Artists to create a smooth and consistent workflow• Creating and optimizing lighting passes• Partial Github management, merging, fixes etc.• Technology research for possible integration into the project. FSR, DLSS etc.• Creating and ensuring post processing matches final vision

    • 3D Technical Artist / Unreal Generalist
      • Oct 2022 - Mar 2023

      Creating High Fidelity 3D scenes for live sports Graphics.• Working in unreal engine to integrate data streaming and handling live inputs for graphics• Creating High resolution effects, shaders and materials to be used in live graphics• Heavily optimizing 3D scenes and project size to ensure a low file size and highperformance.• Performing R&D on a variety of new technologies to implement into Unreal engine.• Collaborating with a team to create these graphics• Creating several iterations of assets to ensure the client is receiving what they want withany changes made

Education

  • 2019 - 2022
    Falmouth University
    Bachelor of Arts - BA, Game Development: Art

Suggested Services

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Industry Focus. “Computer Games”

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