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Bio

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Kyle Robinson is a seasoned game developer with experience in level design, technical design, and account management. He has worked on various projects, including game development with Unreal Engine, and has a strong background in video game design and computer science. He is proficient in tools like Confluence, Jira, and Unreal Engine.

Credentials

  • Confluence Fundamentals Badge
    Atlassian
    Nov, 2022
    - Apr, 2026
  • Jira Fundamentals Badge
    Atlassian
    Nov, 2022
    - Apr, 2026
  • Unreal Game Mechanics: Camera Walk Action
    LinkedIn
    Nov, 2022
    - Apr, 2026
  • Unreal: Blueprint
    LinkedIn
    Nov, 2022
    - Apr, 2026
  • Unreal: Creating Visualization Cinematics
    LinkedIn
    Nov, 2022
    - Apr, 2026
  • Unreal Engine: Game Terrain Techniques
    LinkedIn
    Oct, 2022
    - Apr, 2026

Experience

  • Cold Symmetry
    • United States
    • Level Designer
      • Jan 2024 - Present
      • United States

      Responsibilities: Build a unique world/level structure and macro-level flow that merges the game’s narrative beats and gameplay. Supporting narrative and gameplay through 2D maps, diagrams, and documentation. Use Unreal Engine to build levels and support design decisions with blueprints. Collaborate with other disciplines to push owned levels from greybox to final art.

  • Rubyshark
    • United States
    • Level Designer
      • May 2023 - May 2024
      • United States

      Working with other level designers to iterate on existing spaces within the game. Prototyping puzzle mechanics using blueprints in unreal engine 4. Collaborating with the design leads to ensuring the spaces match the creative vision. Working with Artist to move levels from block out into the final art.

  • AVALON
    • United States
    • Technical Designer
      • Jun 2023 - Dec 2023
      • United States

      As a Technical Designer, I work with the Design and Development team to integrate features into the game. Collaborating with development to find the most efficient process. Creating systems and supporting documentation for features within the game.

  • Wolfram
    • Champaign, Illinois
    • Academic Inside Sales Account Executive
      • Sep 2019 - Jul 2021
      • Champaign, Illinois

      In this role I work as the primary Account executive for B2C interactions in the academic market. I cover Key accounts for the United States Market and Canada. I also cover outbound for the East Coast.

    • Assistant Store Manager
      • Mar 2017 - Sep 2019
      • Champaign, Illinois

      In this role I worked as the leader of a sales team that focused on marketing professional attire to a general audience. We worked and met all sales goals and pursued a higher understanding of better ways to sell.

Education

  • 2021 - 2023
    Full Sail University
    Bachelor's degree, Video Game Design
  • 2019 - 2021
    Parkland College
    Computer Science

Suggested Services

This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection

Industry Focus. “Computer Games”

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