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Bio

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Korpong Sawataksornchuen is a seasoned software engineer with expertise in full-stack web development, game development, and procedural generation. He holds a Master of Science degree in Computer Games and Programming Skills from Mahidol University and a Bachelor's degree in Computer Engineering from Chulalongkorn University.

Credentials

  • Problem Solving (Basic) Certificate
    HackerRank
    Jul, 2023
    - Apr, 2026
  • Python (Basic) Certificate
    HackerRank
    Jul, 2023
    - Apr, 2026

Experience

  • SkillLane
    • Bangkok City, Thailand
    • Software Engineer
      • Feb 2024 - Present
      • Bangkok City, Thailand

  • White Flower Factory
    • Bangkok, Bangkok City, Thailand
    • Software Engineer
      • Jul 2023 - Present
      • Bangkok, Bangkok City, Thailand

      Develop a restaurant membership system.- The system consists of a customer page, which is for the users to collect their member points and redeem rewards, and a staff page, which is for granting points/rewards to customers.- The technology stack is React.js for frontend, Node.js for backend, TailwindCSS for styling, MySQL/Sequelize for data management, and Railway app for deployment.- The challenge is to start this project from scratch and to learn how to develop a web application by myself.

  • Bit Egg Inc.
    • Bangkok, Bangkok City, Thailand
    • Game Developer
      • Apr 2021 - May 2023
      • Bangkok, Bangkok City, Thailand

      Developed a tactical turn-based game, Zecha Tactics.- I implemented the game logic in the character movement part, such as running and super-jumping, in Unity Engine.- I collaborated with 3D artists to integrate art assets (models, animations, rigs) into the game project, and also created a tool that automates art assets preprocessing before they could be used in the project.

    • Game Developer
      • Aug 2019 - Aug 2020

      Developed an RPG adventure game, Airship: Kingdoms Adrift.- I researched how to procedurally generate rivers on existing terrain using heightmap and implemented it on Unity game engine.- I implemented a pathfinding logic for the existing airship movement system given the starting point and orientation, destination point and orientation as inputs.

Education

  • 2019 - 2020
    Mahidol University
    Master of Science - MS, Computer Games and Programming Skills
  • 2015 - 2019
    Chulalongkorn University
    Bachelor's degree, Computer Engineering

Suggested Services

This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection

Industry Focus. “E-learning”

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