Bio
Experience
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Director, Creative
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Mar 2024 - Present
Working closely with Epic Games and internally within the Walt Disney Company to provide creative direction and bring Disney’s new games and entertainment universe to life.
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Blue Silver Studios
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Capistrano Beach, California, United States
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Partner
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Apr 2021 - Present
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Capistrano Beach, California, United States
As a Partner at Blue Silver Studios, Kimberly has helped some of the best talent in the entertainment industry achieve their dreams. She has provided management consulting and creative direction for several game companies ranging from smaller startups to larger veteran studios.Notable clients and partners Kimberly has worked with include The Walt Disney Company, New Tales, Bonfire Studios, Dreamhaven, Deviation Games, Notorious Studios, and Frost Giant Games. The work covers a diverse range of critical topics – including portfolio strategy, company/team building and growth, production processes, and game design/feedback.Kimberly is also actively contributing design and art to an unannounced project being developed internally at Blue Silver Studios.
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Advisor
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Jan 2021 - Mar 2024
Kimberly serves as an Advisor at New Tales, a startup in the games publishing and development sector helmed by industry veterans. In this role, she leverages her industry knowledge to help guide strategic decisions, mentor leadership, rate potential products, give gameplay feedback, and provide insights on market trends. She plays a critical role in business development, helping tonavigate the evolving gaming landscape and contributing to New Tales' growth and innovation in game publishing and development.
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Veterinary Nurse
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2006 - 2008
Kimberly provided compassionate animal care, assisted in surgeries, managed patient records, and upheld high standards of veterinary service.
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Composite Artist
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1994 - 1997
Kimberly worked within the tech art team at LucasArts, an integral part of the art pipeline for all of its games. Some of her projects there include:• "Herc's Adventures" (PlayStation & SEGA Saturn) – Palette reduction and art pipeline support/integration.• "Outlaws" (PC) – Art and audio implementation.• "The Curse of Monkey Island" (PC) – Special effects (shadows) creation, art integration.• “Mortimer and The Riddle of the Medallion” (PC) – Lip-synch implementation, audio and art integration.• “Afterlife” (PC) – Lip-synch implementation, audio and art integration.In an earlier role, provided customer and technical support for all LucasArts titles, requiring in-depth game knowledge.
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Education
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2008 - 2011Saddleback College
Continued Learning -
2004 - 2008Santa Rosa Junior College
Associate of Science - AS, 4.0 GPA
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