Bio
Experience
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Steve Taylor Drywall & Plastering
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Eugene, Oregon, United States
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Drywall Finisher
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Mar 2022 - Present
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Eugene, Oregon, United States
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Net Assets Corporation
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Eugene, Oregon, United States
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UI/UX Designer
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Sep 2021 - Mar 2022
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Eugene, Oregon, United States
6 month temporary hire/evaluation period. Learning to use various tools: 3d printer, laser engraver, vinyl cutter for in house projects. Learned about SEO and optimized the website for speed. Updating small portions of the user interface learning HTML/CSS. Working with sales on various graphic needs.
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Cognitopia
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Eugene, Oregon
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Designer
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Feb 2017 - Sep 2019
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Eugene, Oregon
Cognitopia is a sister company of Assistech Systems LLC. As Lead Designer at Cognitopia I worked with the small team including the CEO, and Autism consultant, developers, and a technical writer.Lead designer in the redesign of MyLife eportfolio used by students in transition from highschool to college resulting in Improved ease use for teachers and students. Now MyLife is being used by highschools, colleges and other work programs. Students are reported to be using it with limited help from teachers.Working with stakeholders and subject matter experts to wireframe Ideas. Lead discussions with students as well as one on one moderated sessions. Garnered feedback from user panels and got to know the end-users. Created the look and feel using mockups to improve with stakeholders and users via testing. Used Adobe Illustrator and Xd to prototype user interactions as well as clickable prototypes for task based testing.Adobe Xd — Took ownership of usability tests and prototypes, playing my part to help Cognitopia win a second phase of grant funding. Gathered requirements using wire-frames to translate the teams input and solidify the feedback. Created high resolution clickable prototypes. Worked with or CEO/researcher to write test tasks and questions for both the clickable and working prototypes.Wrote usability test plans. Moderated these recorded sessions in house. Wrote surveys, gathered a combination of qualitative and quantitative measures; System Usability Scale, NPS, & Big bucket. Passed on insights, designs, and bugs to the team for consideration. Individuals with impaired executive functioning, are creating content for meetings, how to’s, and recording their own data using these apps.Small Team — Tested applications personally. Read bug reports and presented solutions to design issues. Observing and logging usability issues while tagging appropriate stakeholders. Organizing the backlog and prioritizing the issues using MoSCoW, story points.
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Sococo, Inc.
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Eugene, Oregon Area
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Production Artist & Designer
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May 2012 - Nov 2016
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Eugene, Oregon Area
Design and graphics for Sococo maps using XML Photoshop and Illustrator. Then helped visualize the look of the successful web client applying the material design specification. Wireframed using Marvel app and on paper. Visual design of various UI elements for the developers, and Lead Designers of the web client. Made on-boarding more welcoming by creating a strong personality with cute Illustrations. I developed the same 'Sococo Bob' character design that was used for the blog illustrations for Marketing.
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Artist
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Jan 2011 - Mar 2012
Part of a small team that launched PlayScreen Poker in less than a year on the iphone, ipad, and ipad HD. As lead artist I created the best looking poker table at that time in the app store.Wireframed the game UI in pencil and photoshop. Taking direction from our CTO Sherri Cuono, our small team launched Billionaire poker on the iPhone, iPad, and iPad HD in less than a year.During this time I designed game concepts for other games but the majority of the time was spent creating the in game graphics in Adobe Illustrator and preparing them for the developer overseas. To communicate requirements we sent video breakthroughs of the interface to the developers, created high resolution mock-ups, as well as exact placement of the game elements on screen in Xcode. The team tested the game by using app store feedback. Before my role at PlayScreen, I prepared for this role by contracting art concepts to a couple independent game companies in Eugene Oregon.
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Designer
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Sep 2006 - Jan 2011
Assisted Senior Designers in creating design documents, assembled installation documents for customers.Worked with a contractor to use a render farm. Worked with the visualizations of senior designers to dress up their concepts in Photoshop. Modeled various elements using Sketchup for rendered views of store interiors.
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Summer Intern
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Aug 2006 - Sep 2006
Worked with other interns and staff to create the artwork for the 2D 'River Rafter' game.
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3D Lab Technician
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May 2005 - Apr 2006
Junior level network administration, Helping students with software questions related to 3D Animation and Interior Design.
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Graphic Artist
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Jul 2004 - Oct 2005
Helped with graphics for medical device brochures and created power point presentations. A work environment for helping inner city high school students gain work experience.
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Video Production Intern
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Jun 2002 - Sep 2004
Shooting video, photos and editing for the video scrapbooks for 12 camps of over 300 high school students each. Worked during the summer for two separate summers.
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Drywall Finisher
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Jun 1998 - Aug 2004
Drywall finishing, using hand tools and taping tools.
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Emerald People's Utility District (EPUD)
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Eugene, Oregon Area
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Office Helper
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Aug 1998 - Sep 2001
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Eugene, Oregon Area
Worked under the public relations role, assisting with office work and creative projects.
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Education
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2001 - 2004University of Oregon
Bachelor of Fine Art, Multi-Media Design -
1998 - 2001Lane Community College
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1993 - 1998Thurston High School
High School Diploma, 12
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