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Jonathan Burgess is a seasoned software development leader with extensive experience in designing, upgrading, and maintaining complex systems for top-tier brands. As a Senior Software Engineer at The Pokémon Company International, he led the development of the account management system, integrating with Pokémon.com, Pokémon GO, and Pokémon Unite. Burgess has also held positions at Micron Technology, where he created analysis software for testing NAND flash memory, and at Petroglyph Games, where he developed tools for GUI, terrain, and audio systems. He holds a BS in Computer Science from Brigham Young University and has earned certifications in Tech Career Skills, including interviewing developers, effective technical communication, and moving from developer to engineering manager.

Credentials

  • Tech Career Skills: Interviewing Developers
    LinkedIn
    Jul, 2022
    - May, 2026
  • Essential Lessons for First-Time Managers
    LinkedIn
    Jun, 2022
    - May, 2026
  • Tech Career Skills: Effective Technical Communication
    LinkedIn
    Jun, 2022
    - May, 2026
  • Tech Career Skills: Moving from Developer to Engineering Manager
    LinkedIn
    Jun, 2022
    - May, 2026

Experience

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Software Development Manager
      • Jun 2023 - Present

    • Senior Software Engineer
      • Apr 2017 - May 2023

      Working with one of the most well known brands in the world, I help design, upgrade and maintain the account management system used for the Pokemon brand. This system integrates with the Pokemon.com website, Pokemon GO by Niantic, Pokemon Unite by Tencent as well as providing the account management used by the Pokemon Trading Card Game tournament around the world.

  • Micron Technology
    • Boise, Idaho Area
    • Software Engineer
      • Feb 2014 - Apr 2017
      • Boise, Idaho Area

      Created analysis software for testing NAND flash memory including 2 billion data points and 100 megabyte log files.Found engineers taking turns on computation systems so I wrote a program to automate job submission and priority queueing for multiple types of jobs.Practiced code profiling and optimization to pull the last few microseconds of speed out of the most important sections of a program.Developed algorithms using Python and various highly optimized libraries and created tools using C# and the .net framework.Wrote software to automate the loading of test results into SQL and Hadoop based storage to be accessed through a Tableau interface.

  • Hands On Technology Transfer
    • Chelmsford, MA 01824
    • Contract Instructor
      • Oct 2010 - Feb 2014
      • Chelmsford, MA 01824

      Instructed classes of divergent backgrounds one week courses on various technology topics.Taught classes on iOS, Objective-C, C/C++, C#, Visual Basic, .Net, ASP, Windows Forms and XML.Had to be familiar enough with topics to answer any question that would arise from the class. At time I had only a couple weeks to become the expert for the class.Designed the course materials and lab instructions for a course on iOS 5 for iPhone and iPad development. Subsequently I updated the iOS course for iOS 6 and started working on the iOS 7 update.

  • Petroglyph Games
    • Las Vegas, Nevada Area
    • Software Engineer
      • May 2007 - Sep 2010
      • Las Vegas, Nevada Area

      Developed and shipped Universe at War for PC and Xbox 360 as well as the PC MMO Mytheon.Worked on core tools for multiple projects using both C/C++ and C#. These tools were used internally to create assets, scripting and content for the games by artists and designers.Developed and maintained tools for GUI, terrain and audio systems.Experience working in both pier-to-pier and client-server environments including two MMO projects.

  • Sensory Sweep
    • Greater Salt Lake City Area
    • Software Engineer
      • Nov 2006 - Apr 2007
      • Greater Salt Lake City Area

      Established the foundation for the a physics engine in the multi-platform game engine.Experience working on a project which was simultaneously built for Windows, Xbox 360, PS3, PSP and Wii.Worked closely with design and art departments for rapid prototyping and quick turnaround.

    • Software Engineer
      • Feb 2005 - Oct 2006
      • Sunnyvale, CA

      Assisted with the network and UI programming of the latest, as yet unreleased, Close Combat: Red Phoenix.Worked on the 3D mathematics needed for scripting and weapon development in CC:RP as well.Developed and expanded a 3D engine using Java with an applet/JavaScript interface (http://www.meez.com).

  • Walt Disney World
    • Orlando, Florida Area
    • College Intern
      • Apr 2004 - Jan 2005
      • Orlando, Florida Area

      Learned how to keep a positive attitude in the middle of problems and challenges.Studied the entertainment industry from one of the largest names in the field.Worked with the ticketing systems of the Magic Kingdom, which allowed 40,000 to 70,000 people enter the park.

Education

  • 1995 - 2004
    Brigham Young University
    BS, Computer Science

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Industry Focus. “Computer Software”

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