Bio
Experience
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Looty Games
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Dallas-Fort Worth Metroplex
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CTO / Tech Lead
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Oct 2017 - Dec 2023
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Dallas-Fort Worth Metroplex
Recruited and led a high-performing team of 4 engineers, driving successful initiatives that contributed to surpassing $1 million in revenue.Implemented agile methodologies (Scrum, Kanban) and project management techniques (work breakdown structure, critical path method, Gantt charts) to achieve nine approved milestones across three projects.Secured a seven-figure external partnership by presenting a strategic technical plan and roadmap to key stakeholders, outlining the path to achieve project goals and milestones.Orchestrated the end-to-end development and launch of the Roblox game "Ruin," achieving a 94% user satisfaction rating and 380,000 visits within the first month, surpassing industry benchmarks.Integrated advanced analytics tools like Amplitude, conducted in-depth analysis of customer behavior, and presented actionable insights to stakeholders, leading to a 350% improvement in user retention and a 30% increase in in-app purchases.Conceptualized, designed, and developed the Unity 3D mobile game "Cannon Ballers" achieving an exceptional day 1 retention rate of 36% placing it in the top 8% of its category on app stores.Presented comprehensive technical strategy and financial projections in investor meetings, contributing to successful fundraising efforts and securing $300k in additional capital.Worked with a client to develop a distributed system for managing subscription data across several platforms, and performed a complex ETL migration transferring user data to a new platform. (Python, Serverless, AWS)Engineered and implemented a comprehensive leaderboard system utilizing Python, Redis, and DynamoDB. Integrated reward fulfillment processes for top-ranking players, contributing to enhanced player engagement
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Bethesda Softworks
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Austin
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Software Engineer
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Sep 2016 - Oct 2017
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Austin
Developed, maintained, and designed a cross platform virtual currency system for mobile, Playstation 4, Xbox and PC that fulfilled user entitlements and purchases across Zenimax titles.Designed, built, and deployed player account features and systems for Zenimax’s products which included titles such as Fall Out 4, Skyrim, Quake Champions, Fall Out Shelter, Elder Scrolls Legends and more.Established standards and procedures for automated testing of core systems.Guided the adoption of continuous development and delivery by creating an automated testing system.Built a build pipeline for existing and new systems using jenkins and docker.Conducted dev-ops on Amazon Web Services for platform services and databases which included metric gathering, monitoring, deployment, and performance evaluation.
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uStudio
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Austin
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Full-Stack Software Engineer
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Mar 2014 - Sep 2016
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Austin
Software Engineer, Full Stack Responsible for developing features, maintaining code, and managing infrastructure for an extensive video platform built on cloud technologies. Researched and evaluated vendors for client side events and integrated Keen.io into a custom HTML5 player .Created a high availability design for a Wowza live video service to sustain uptime of live video streams.Maintained, monitored, and created servers in the Rackspace cloud using custom and third party tools such as Puppet, Fabric, Datadog, Sumologic, and Pingdom to maintain an SLA of 99.7% .Investigated frontend technologies and developed the future standard for uStudio’s frontend development using React and Flux to create a user facing settings page.
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Blackbaud
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Austin
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Software Engineer
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Jun 2012 - Mar 2014
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Austin
Actively worked with clients to accurately task, estimate, and develop custom features in a SaaS CRM fundraising suite (JEE/J2EE, Servlets, SQL) Organized and created a weekly technical learning meeting to discover and understand new development practices, develop technical skill sets, and mentor junior developers.Alleviated technical debt by debugging a large legacy java code base through refactoring, unittesting and utilization of Eclipse debugging tools Teamed up with a UX designer to design and implement an appealing and functional mobileresponsive frontend using HTML, CSS, JavaScript, and a templating system Prototyped iCal calendar formatting for fundraising event data and developed corresponding APIs to allow users to sync calendars across multiple platforms Engineered a chat interface to query bug statistics from a SQL database backend for bugzilla using Node.js and nodemysql
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Big Men Games
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Austin
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Co-Founder, CTO
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Jan 2012 - Jul 2013
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Austin
Developed a functional demo for a turn based action strategy video Game “Guts” playable in browser.Architected and developed object oriented systems to provide functionality across many problem domains such as Agent AI, Path-finding, Audio, UI, Game Logic, Special Effects, and Animation. Constructed a component based system to modularly assign different behaviors and effects to items, players, and enemies allowing for the dynamic creation of content. Created tools to assist in the utilization of core game systems and the production of game assets and content Collaborated with an artist to design and implement custom UI functionality and user input systems.
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Education
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2007 - 2012The University of Texas at Austin
Bachelor of Science, Computer Science -
2007 - 2012The University of Texas at Austin
Minor, Biology, General
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