Bio
Credentials
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Certified Medical Illustrator (CMI)
Board of Certification of Medical Illustrators and National Commission for Certifying Agencies
Experience
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Director: Animated Cell
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Dec 2015 - Present
The Allen Institute for Cell Science (AICS) generates an enormous amount of dynamic cell image data. Part of our team integrates these data to build 3D representations so we can deeply understand how cells are organized and use this as a critical first step towards better understanding and ultimately predicting how cells work. With an open-science mission, a website our team develops called the Allen Cell Explorer (ACE) will make AICS cells, protocols, code, models, data, and results freely available to the public. A pipleline page explains AICS methods and equipment efficiently with professional illustrations. This page will soon incorporate interactive and animated descriptions. An ACE Cell Browser interface provides visual analysis tools for users that are both powerful and easy to use, while an Animated Cell module will summarize data as an interactive visual representation of integrated 3D cell(s) that incorporate multi-scale annotations such as molecular structural details.
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Scientific Director
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Jan 2014 - Present
Consultation for scientific accuracy in research, storyboard review, and cellular/molecular model generation for 3D animation.
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Graham Johnson Medical Media and fiVth.com
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Colorado, San Diego, Baltimore, San Francisco
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Freelance Medical Illustrator
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Jan 1996 - Present
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Colorado, San Diego, Baltimore, San Francisco
Graham has specialized in the visual communication of molecular and cellular biology since graduating from The Johns Hopkins School of Medicine, Department of Art as Applied to Medicine in 1997. He illustrates the textbook Cell Biology by Tom Pollard, Bill Earnshaw, and Jennifer Lippincott-Schwartz as an author, and has created thousands of scientific visuals ranging from journal covers to pedagogic animations and game designs. He received his PhD in Biology in 2011 from The Scripps Research Institute in La Jolla, CA, working in Art Olson’s Molecular Graphics Lab. Graham has run his lab at UCSF since 2012 as a QB3@UCSF Faculty Fellow where he now maintains a part-time position.Cinema 4D expert; Cinema 4D scripting and programming; Photoshop, Illustrator, After Effects; PyMOL, ePMV, cellPACK
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UCSF
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San Francisco
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qb3@UCSF Fellow
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Jan 2012 - Jun 2020
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San Francisco
Ever since working on his first depictions of cell biology, Graham dreamed of being able to peer deep into a cell, to explore its structural relationships across all scales and to better understand its inner workings. He eventually returned to graduate school to establish protocols and develop software that could begin to assemble multitudes of fragmented data, spanning all of biology, into integrated whole-cell structural models. His lab’s Mesoscope project and his team at AICS continue this mission by uniting biologists, programmers and artists to interoperate the computational tools of science and art. For examples of software and models developed in continued collaboration between Ludovic Autin of MGL and the Mesocsope Lab, please visit epmv.scripps.edu and cellPACK.org.
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PostDoc
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Sep 2011 - Jun 2012
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TSRI
Olson Lab and splitting time in Ward lab
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Graduate Student Master
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1995 - 1997
Learning and refining visual communication skills specific to biology and medicine including technical skill development in traditional media (pencil, watercolor, airbrush, etc.), digital media (Photoshop, Illustrator, Quark, 3D)
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Education
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2005 - 2011Scripps Research
Doctor of Philosophy (Ph.D.), BioPhysics -
1995 - 1997The Johns Hopkins University School of Medicine
Master’s Degree, Art as Applied to Medicine -
1991 - 1995St. Mary's College of Maryland
Bachelor’s Degree, Independent Student Designed Major: Scientific Illustration
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