Bio
Experience
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High Voltage Software
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Hoffman Estates
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Lead Environment Artist
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Jan 2015 - Present
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Hoffman Estates
Brought on full-time.
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Babaroga
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Chicago
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Art Director /Lead concept/Senior environment Artist
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Mar 2012 - Jul 2014
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Chicago
I am regularly tasked with concept painting for characters and environments that range from simulative portrayals of potential real life situations to full on imaginative genres such as sci fi, horror , or fantasy based themes. In addition I also assemble , model, texture and light environments. On many occasion I am responsible for heading up and managing a small team of artists to help fulfill the effort of aesthetic direction, scheduling, and team effort co-ordination.
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Day1Studios
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Chicago
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Senior Artist
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Mar 2000 - Dec 2011
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Chicago
I've worked as a level lead, concept artist and texture/material artist and modeler on projects such as MechAssault, MechAssault2,Fracture, Fear 3 and a cancelled title code named Checkmate for Day 1 Studios. I am primarily an environment artist, but over the years my tasks have also encompassed character developement , concepting, and managerial roles for environment team efforts.
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Lead Artist
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Mar 1995 - Feb 2000
Initially I was one of 7 people working on the Myth the Fallen Lords franchise and saw that through to Myth 1 and Myth 2 . After that my responsiblites moved into working as an environment artist on Halo and then quickly moved over to a secret project that was code named Phoenix at the time. When Bungie was acquired by Microsoft I chose to stay behind in Illinois to stay close to my family as the last remaining sibiling that lives in Illinois.
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Education
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1989 - 1992American Art Academy
Bachelors, fine art / illustration
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