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Bio

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Frank Pusateri is a seasoned game developer with 25+ years of experience in 3D art, game design, and animation. He has worked on various projects, including MechAssault, MechAssault2, Fracture, Fear 3, and Halo. Frank has held leadership roles in environment art, concept art, and team management. As a lead environment artist, he has developed expertise in texturing, Maya, 3D Studio Max, Zbrush, and character animation. He has also worked on character development, concepting, and managerial roles for environment teams. Frank holds a Bachelor's degree in Fine Art/Illustration from the American Art Academy.

Experience

  • High Voltage Software
    • Hoffman Estates
    • Lead Environment Artist
      • Jan 2015 - Present
      • Hoffman Estates

      Brought on full-time.

  • Babaroga
    • Chicago
    • Art Director /Lead concept/Senior environment Artist
      • Mar 2012 - Jul 2014
      • Chicago

      I am regularly tasked with concept painting for characters and environments that range from simulative portrayals of potential real life situations to full on imaginative genres such as sci fi, horror , or fantasy based themes. In addition I also assemble , model, texture and light environments. On many occasion I am responsible for heading up and managing a small team of artists to help fulfill the effort of aesthetic direction, scheduling, and team effort co-ordination.

    • Senior Artist
      • Mar 2000 - Dec 2011
      • Chicago

      I've worked as a level lead, concept artist and texture/material artist and modeler on projects such as MechAssault, MechAssault2,Fracture, Fear 3 and a cancelled title code named Checkmate for Day 1 Studios. I am primarily an environment artist, but over the years my tasks have also encompassed character developement , concepting, and managerial roles for environment team efforts.

    • Lead Artist
      • Mar 1995 - Feb 2000

      Initially I was one of 7 people working on the Myth the Fallen Lords franchise and saw that through to Myth 1 and Myth 2 . After that my responsiblites moved into working as an environment artist on Halo and then quickly moved over to a secret project that was code named Phoenix at the time. When Bungie was acquired by Microsoft I chose to stay behind in Illinois to stay close to my family as the last remaining sibiling that lives in Illinois.

Education

  • 1989 - 1992
    American Art Academy
    Bachelors, fine art / illustration

Suggested Services

This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection

Industry Focus. “Computer Games”

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