Bio
Experience
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MrOwl
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Albuquerque, New Mexico Area
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Flutter Developer
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Oct 2019 - Present
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Albuquerque, New Mexico Area
Flutter developer for the MrOwl cloud-based social media mobile applications, as well as the upcoming DrOwl app.
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Microsoft
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Greater Seattle Area
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iOS Xbox Live Sample Code Engineer, Contractor through TekSystems
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Feb 2019 - Jun 2019
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Greater Seattle Area
Short term contract position, building sample code integrating Xbox Live gaming services in iOS mobile apps, and aiding in developing related online documentation for developers.
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Disney
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Greater Seattle Area
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iOS Software Engineer, Contractor through TekSystems
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Apr 2018 - Feb 2019
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Greater Seattle Area
Enhanced and maintained Disney's Theme Park apps, including work for Disneyland, Walt Disney World, and Hong Kong Disneyland. Included work in nearly 20 specialized frameworks and the Carthage dependancies to manage them, and migrating legacy code to the latest versions of Swift.
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Level 11, LLC
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Greater Seattle Area
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iOS Software Engineer, Contractor through Insight Global
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Jul 2017 - Mar 2018
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Greater Seattle Area
Built and maintained multiple iOS libraries used in a Unity cross-platform mobile app for passengers on a major cruise line, as well as building iOS native diagnostic apps. Included work with social networking (chat, notification, and location libraries), and VoIP communication.
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AdColony, a division of Opera Mediaworks
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Kirkland, WA
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Senior Software Engineer 1
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Apr 2016 - Mar 2017
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Kirkland, WA
Full time position building and maintaining a iOS SDK for adding advertising videos into mobile games and other iOS apps. Included building several test and sample apps, including a plugin and sample app for Unity 3D in both iOS and Android.
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INRIX
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Greater Seattle Area
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Senior iOS App Engineer, Contractor through KForce
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Mar 2015 - Feb 2016
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Greater Seattle Area
Development of mapping and traffic applications and the INRIX iOS SDK. Includes work with both the Apple MKMapKit and Google Maps iOS SDK, and working in Swift.
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HTC America
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Greater Seattle Area
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Senior iOS App Engineer, Contractor through iMatch
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Oct 2014 - Mar 2015
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Greater Seattle Area
Short term contract position building the iOS version of HTC's Zoe social networking app. Development included work with Cocoa Touch, Storyboards, UIKit, Core Data, and multi-threaded operations.
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Ultramain Systems, Inc.
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Albuquerque, NM
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Software Engineer
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Mar 2011 - May 2014
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Albuquerque, NM
Development of Electronic Flight Bag and Technical Logbook software for a number of commercial airlines, including work for KLM, Cathay, Singapore Air, Cathay Pacific, Aeromexico, British Airways, and Virgin Galactic. Included user interface work in Java (including Swing clients, JavaServer Faces, and JavaServer Pages), as well as iOS iPad applications.
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Novint Technologies
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Albuquerque, NM
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Contract Software Engineer
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Jan 2010 - Mar 2011
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Albuquerque, NM
Sporadic contract work, including building tutorials for Novint's F-Gen setup, integrating a number of commercially available devices into F-Gen (VR glasses, motion trackers, a impact vest, and so on), and integrating the new Xio2 armature into several applications.
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Monster Gila
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Albuquerque, NM
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Senior Programmer
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Apr 2009 - Oct 2010
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Albuquerque, NM
For profit work with a couple of friends on iPhone games, including OpenGL display, visual effects, physics, collision systems, and on-line multiplayer work. "NovaRift: Arena" was (for a while) available on the Apple app store, and we worked on an iPad version of the game.
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Novint Technologies
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Albuquerque, NM
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Senior Software Engineer
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Oct 2006 - Jan 2009
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Albuquerque, NM
Integrated the innovative Novint Falcon haptics controller into numerous large and small PC games, including EA's Tiger Woods PGA Tour 08'.
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Khoral, Inc.
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Albuquerque, NM
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Senior Software Engineer
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Aug 2004 - Sep 2006
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Albuquerque, NM
Various game and research work in Shockwave for children's games.
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The 3DO Company
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Redwood Shores, CA
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Software Engineer III
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Dec 1998 - Jun 2003
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Redwood Shores, CA
Worked on various console games, including Battletanx: Global Assault, Warjetz, and the unfinished Jacked, across various platforms (N64, PS1, PS2, Gamecube, Xbox). Work included gameplay logic, rigid-body physics engines, collision systems, user interface, and visual effects.
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Gametek, Inc.
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Sausalito, CA
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Game Engineer
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Dec 1995 - Jul 1998
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Sausalito, CA
Helped design and code Robotech: Crystal Dreams for the N64, which was never completed. Worked on visual and character effects, weapons, collision systems, various tools, and user interface.
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Software Engineer
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Oct 1991 - Nov 1995
Worked in Sega's Multimedia Studio on two SegaCD projects: Jurassic Park and Wild Woody, as well as getting my start in the games industry working as a tester.
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Education
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1986 - 1991University of Colorado Boulder
BS, Electrical Engineering -
Albuquerque Academy
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