Bio
Credentials
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Front-end Foundations
Code School
Experience
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United States
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Movies, Videos, and Sound
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100 - 200 Employee
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Lighting Lead
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Jul 2022 - Present
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Senior Lighter / Lighting TD
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Nov 2021 - Jun 2022
- Lit and rendered CG shots for feature and tv productions.- Developed various tools to automate and improve lighting pipeline.- Supervised shots and communicate with CG supervisor and Comp supervisor for consistent requirements.- Troubleshoots lighting and rendering issues.
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Tangent Animation
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Winnipeg, Manitoba, Canada
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Senior and Key Lighting / Lighting TD
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Feb 2020 - Aug 2021
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Winnipeg, Manitoba, Canada
- Interpret color keys with the Lighting Supervisor and Art director.- Create key lighting as well as work on child shots and deliver them on time.- Keep close communications with upstream departments and productions.- Troubleshoot technical issues and report them to the team lead and supervisor.- Develop lighting tools in Houdini Solaris.
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J CUBE Inc.
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Yokohama, Kanagawa, Japan
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Rendering Special Projects
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Nov 2018 - Jan 2020
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Yokohama, Kanagawa, Japan
- Responsible for digital content creation, technical support, quality assurance and technical pre-sales support for Multiverse.- Developed early UI and workflow implementation of Multiverse USD together and with supervision from the Lead Software Engineer. - Balancing software requirements between clients and developers.- Logged and debugged issues reported from clients and compiled alpha / beta releases for clients trials.
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Polygon Pictures
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Tokyo, Japan
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Look Development Supervisor
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Apr 2013 - Oct 2018
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Tokyo, Japan
- Supervised and managed Look Development from photo real to NPR projects.- Developed tools for Lookdev artists to speed up material setups and presets.- Optimized assets to make sure they’re good for rendering.- Bridged communications between shader and tool developers with the production floor to maintain proper requirements and consistencies.- Maintained communications with other departments such as Assets, Lighting and CG Supervision to build efficient pipelines and artists tool development.
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omens studios
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Singapore
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Lighting TD and Compositor
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May 2008 - Mar 2013
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Singapore
- Built CG pipeline from the ground up as a Senior CG Artist, ranging from outsource communications, project management, and render farm setup.- Developed tools for facial animations, shots setup, and render farm management.- Research and development for various tools, mostly for rendering and compositing.- Shader development using 3Delight and RSL.- Supervised, managed and mentored junior artists and interns.
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Sparky Animations
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Singapore
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Lighting TD / Compositor
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Feb 2008 - May 2008
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Singapore
- Developed rendering pipeline on Veggie Tales and Zigby projects.- Developed mel scripts for rendering pipeline.- Developed looks based on art director guideline- Render and compose shots.
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Infinite Frameworks Studios
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Batam, Indonesia
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Render TD / Render Lead
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Dec 2006 - Feb 2008
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Batam, Indonesia
- Contributed for establishing a rendering pipeline in a tight production schedule.- Supervised, managed and maintained communications between different departments , CG supervisor, art direction and production.- Developed tools to automate labor intensive processes.
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Education
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1999 - 2005Universitas Katolik Parahyangan
Bachelor, Computer Science
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