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Bio

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Donny Murdiyono is a seasoned lighting lead with 20+ years of experience in the film and television industry, proficient in multiple software tools including Mental Ray, Maya, and After Effects.

Credentials

  • Front-end Foundations
    Code School

Experience

    • United States
    • Movies, Videos, and Sound
    • 100 - 200 Employee
    • Lighting Lead
      • Jul 2022 - Present

    • Senior Lighter / Lighting TD
      • Nov 2021 - Jun 2022

      - Lit and rendered CG shots for feature and tv productions.- Developed various tools to automate and improve lighting pipeline.- Supervised shots and communicate with CG supervisor and Comp supervisor for consistent requirements.- Troubleshoots lighting and rendering issues.

  • Tangent Animation
    • Winnipeg, Manitoba, Canada
    • Senior and Key Lighting / Lighting TD
      • Feb 2020 - Aug 2021
      • Winnipeg, Manitoba, Canada

      - Interpret color keys with the Lighting Supervisor and Art director.- Create key lighting as well as work on child shots and deliver them on time.- Keep close communications with upstream departments and productions.- Troubleshoot technical issues and report them to the team lead and supervisor.- Develop lighting tools in Houdini Solaris.

  • J CUBE Inc.
    • Yokohama, Kanagawa, Japan
    • Rendering Special Projects
      • Nov 2018 - Jan 2020
      • Yokohama, Kanagawa, Japan

      - Responsible for digital content creation, technical support, quality assurance and technical pre-sales support for Multiverse.- Developed early UI and workflow implementation of Multiverse USD together and with supervision from the Lead Software Engineer. - Balancing software requirements between clients and developers.- Logged and debugged issues reported from clients and compiled alpha / beta releases for clients trials.

  • Polygon Pictures
    • Tokyo, Japan
    • Look Development Supervisor
      • Apr 2013 - Oct 2018
      • Tokyo, Japan

      - Supervised and managed Look Development from photo real to NPR projects.- Developed tools for Lookdev artists to speed up material setups and presets.- Optimized assets to make sure they’re good for rendering.- Bridged communications between shader and tool developers with the production floor to maintain proper requirements and consistencies.- Maintained communications with other departments such as Assets, Lighting and CG Supervision to build efficient pipelines and artists tool development.

  • omens studios
    • Singapore
    • Lighting TD and Compositor
      • May 2008 - Mar 2013
      • Singapore

      - Built CG pipeline from the ground up as a Senior CG Artist, ranging from outsource communications, project management, and render farm setup.- Developed tools for facial animations, shots setup, and render farm management.- Research and development for various tools, mostly for rendering and compositing.- Shader development using 3Delight and RSL.- Supervised, managed and mentored junior artists and interns.

    • Lighting TD / Compositor
      • Feb 2008 - May 2008
      • Singapore

      - Developed rendering pipeline on Veggie Tales and Zigby projects.- Developed mel scripts for rendering pipeline.- Developed looks based on art director guideline- Render and compose shots.

    • Render TD / Render Lead
      • Dec 2006 - Feb 2008
      • Batam, Indonesia

      - Contributed for establishing a rendering pipeline in a tight production schedule.- Supervised, managed and maintained communications between different departments , CG supervisor, art direction and production.- Developed tools to automate labor intensive processes.

Education

  • 1999 - 2005
    Universitas Katolik Parahyangan
    Bachelor, Computer Science

Suggested Services

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Industry Focus. “Movies, Videos, and Sound”

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