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Derek Blume is a seasoned software engineer with extensive experience in full-stack web development, C++ programming, and embedded systems. He has managed large engineering teams, led software development projects, and mentored junior engineers. Blume holds a degree in Computer Science/Software Engineering from the University of Wisconsin-Platteville and has worked for companies like VEGAS Creative Software, Sony Creative Software, and Electronic Theatre Controls.

Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Engineering Development Manager
      • Mar 2022 - Present

      VEGAS Creative Software is owned by MAGIX Software GmbH, out of Berlin, GermanyManager for the VEGAS Creative Software engineering teams totaling 20 to 30 team membersExpanded engineering group by 4 times to achieve company OKR objectivesPerform annual performance reviews for 5 to 8 direct reports Successful annual releases of new version of VEGAS ProCoordinate communications between team members throughout the United States and EuropeInterview and hire personnel to expand engineering and QA teamsOrganize onboarding efforts for new team membersFinal code review of all changes and integration of merge requests from engineersManage creation of unit tests in 28 year old code base and and promote test driven development practicesPlan release schedule and coordinate schedule with engineering teamsCoordinate software releases with marketing for customer communicationsBacklog grooming, sprint planning and general project managementConduct daily Scrum meetings for teams distributed around the worldWork closely with Product Owner and CPO on task prioritiesCoordinate testing and release of updates and new versions of the softwareGuide new features based on Cloud Services and AI frameworksOrganize and manage extensive beta test programCoordinate with 3rd party engineering teams Administrator for VEGAS user forumsConduct sprint retrospective and release post-mortem meetingsManage crash reporting databaseCompile and respond to user feedback from various social media platformsPerform engineering tasks as neededCoordinate with companies such as Microsoft and Intel for joint venturesChampion CI/CD practices

    • Lead Software Engineer and Scrum Master
      • May 2016 - Mar 2022

      VEGAS Creative Software is owned by MAGIX Software GmbH, out of Berlin, GermanyDevelopment in C++, C# and PythonRevived retired code base for “Vegas Pro”, “Movie Studio” and “DVD Architect” adding features for future releasesOnboarded Magix employees to work in code base for acquired productsRefactored and modernized the UI using multiple programming language frameworksMentored interns and junior engineersProject Management responsibilities for the team including backlog grooming and Sprint planningConducted sprint retrospectives and release post-mortem meetingsConducted daily Scrum meetings for a team of 9 to 12 engineers distributed around the world Worked closely with Product Owner on story prioritiesCoordinated testing and release of updates and new versions of the softwareOrganized and managed extensive beta test programCoordinated with other software companies which developed other VEGAS family productsCoordinated distribution of software to influencers and affiliate partnersPackaged software for distribution via Windows Installer, Microsoft Store and SteamAdministrator for VEGAS user forumsConducted interviews for new team members and submitted recommendations for hiring decisionsCoordinated transition of Sony software assets over to MAGIX and rebranded softwareWrote annual performance reviews for team membersManaged crash reporting database

    • Equipment operator and photo finish evaluator
      • Jan 2007 - Apr 2017

      I operate race timing systems, including ChampionChip, and MyLaps. I also do evaluation on fully automatic timing systems using FinishLynx.

    • Staff Software Engineer
      • Sep 2011 - May 2016
      • Middleton, WI

      Lead Engineer on Catalyst, a next generation movie editing software suite Implemented features in a vast array of areas from File I/O to UI/UX Developed features using Visual Studio, XCode and Qt Liaison for contract engineersSoftware Team Lead for “Movie Studio” software suiteUpdated software for media storage drives Team member for “Vegas Pro” movie editing software package Upgraded code base to build on newer compilersServed as scrum master

  • Electronic Theatre Controls
    • Middleton, Wisconsin, United States
    • Software Engineer 2
      • May 2000 - Sep 2011
      • Middleton, Wisconsin, United States

      One of the lead engineers for Eos, the company's award-winning flagship lighting consoleTeam lead for the Obsession theatrical lighting consoleAdded features for network configuration software used for theatrical lighting systemDerived and wrote software requirements from marketing specificationsDeveloped software security system for console control systemsKey areas of focus included GUI development, hardware interaction and interfacing with USB human interface devicesWorked with mechanical engineers to develop touchscreen controls and hardware overlaysWorked in conjunction with 3rd parties on peripheral products for lighting consolesLead team of hardware and embedded software engineers to create updates to older console hardwareWorked closely with customers to derive new features and requirements for products.Installations with mentioned products include many Broadway and Las Vegas productions, Royal Opera House, Metropolitan Opera House, and Disneyland

Education

  • 1997 - 2000
    University of Wisconsin-Platteville
    BA, Computer Science/Software Engineering
  • 1993 - 1995
    Grinnell College
    Computer Science, Economics

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Industry Focus. “Computer Software”

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