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Daniel Lee is a seasoned software engineer with expertise in Unity 3D Development, Platform Service Development, and various programming languages such as C#, C++, and Objective C. With over 15 years of experience, he has worked on numerous projects, including mobile app and game development, web services API, and PC games. He has held various positions, including Lead Software Engineer, Senior iOS & Unity Software Engineer, and Mobile Engineer. Daniel holds a BS in Electrical and Electronics Engineering from Seattle Pacific University and a Certificate in iPhone and Cocoa Development from the University of Washington.

Credentials

  • iPhone and Cocoa Development
    University of Washington
    Jan, 2011
    - May, 2026

Experience

    • Lead Software Engineer
      • Feb 2024 - Present
      • Seattle

  • Lowes Innovation Labs
    • Kirkland, Washington
    • Lead Innovative Software Engineer
      • Mar 2018 - Aug 2023
      • Kirkland, Washington

      Led numerous proof-of-concept projects that eventually became live products in the Lowe's ecosystem. The main focus area is mobile development, Augmented Reality, and creating tools and apps using Unity. I worked on other projects that tested my creativity and problem-solving. My latest delivered project is Measure Your Space 2.0. It uses Apple's RoomPlan to allow users to scan their rooms and build parametric room data. The data is injected and converted into an editable floor plan.For more comprehensive project details, please visit this link.https://jiwoonlee.com/lowes-innovation-labs/

    • Senior iOS & Unity Software Engineer
      • Dec 2013 - Mar 2018
      • Seattle

      - Main focus on mobile app and game development.- Native iOS development and Unity development.- Collaboration with clients.- Project Lead for many projects with high visibility.- Project Lead for Philips Sonicare for Kids app with Bluetooth-connected brushing experience.- Worked with the Penguin Random House mobile team to update apps and games for iOS9 and iOS10 releases.Comprehensive Project Detailshttps://jiwoonlee.com/projects-smashing-ideas/

  • Movo™
    • Seattle
    • Contract Developer
      • Jan 2014 - Aug 2014
      • Seattle

      Developed Movo Wave application using Xamarin for the Movo Band. Also implemented FSK modulation/demodulation algorithm in C#.Movo Wave app core was made for both iOS/Android.

    • Mobile/Platform Software Engineer
      • May 2012 - Jun 2013
      • Seatlle

      - Worked on Hawken.- Worked on Storm Backend Services, a backend platform game service using Web API, .Net, and C#. Design, documentation, implementation, source control, build automation, and agile methodology.- Worked on Storm SDK, which is a communication library written in C++ that allowed game clients and game servers to communicate with Storm Backend Services.- Replicated Hawken Mech Garage for a web browser using Unity.- Created an internal iOS utility app that registered new players offline and generated data for an automated email system.- Ported Hawken (Unreal Engine 3) to Mac.

    • Software Engineer (Part Time Contract)
      • Oct 2012 - Feb 2013
      • Seattle

      This position was part time contract work while I was working full time at Meteor Entertainment. It was prototype project. Created initial prototype of porting Fayve iOS app to android using Unity 3D.After the prototype was approved for real project, I worked on taking the prototype closer to the production stage. Following issues were resolved.- 2D User Interface design combined with 3D user elements- Asynchronous HTTP calls to the Fayve API/Services- Performance validation- Training another engineer up to speed with Unity

    • Mobile Engineer
      • Jun 2011 - May 2012
      • Seattle

      Created iOS 3D puzzle game Master Blaster in Unity3D. In-App purchase, Facebook connection, Twitter connection, Flurry Analytics integration.Ported console game Frogger (PS3, XBLA, Wii) to iOS and Android for Konami. Redefined control and gameplay redesigned the UI, game content optimization, social networking integration, and Flurry integration.Created iOS puzzle prototype in Objective C and cocos2d iPhone framework.

  • eVeek, LLC
    • Federal Way
    • iPhone Game Programmer
      • Jan 2011 - Jun 2011
      • Federal Way

      Developed two iOS games using native Objective C and C++.Develop prototype of the initial game concept.Implemented all aspects of the game. Physics, user interface, game mechanics, asset building process, and etc.Work closely with graphic and sound designers to create optimal game assets.Test driven development.Make proper tweaks and changes as per user input during alpha and beta stages.Successfully published two games using Box2d Physics and Cocos2d iPhone Framework.

    • Director of Operations
      • Jan 2004 - Dec 2010

      - Small to Large-scale construction project management. - Responsible for planning, communications, preventive, and crisis management.- Oversee materials, labor, purchasing, shipping & receiving operations, and cash flow.- Heavy industries project management.- Over 2,500 man power management.

  • Zetron
    • Redmond
    • Hardware Design Engineer
      • Jun 1997 - Feb 2003
      • Redmond

      - Audio Circuit, Telephone Circuit, and Power Supply Design.- Microprocessor & Microcontroller System Design- High Speed Memory, DSP, Digital I/O, PLD, CPLD, and XPGA.- Printed Circuit Board Design- Hardware Debugging & Verification- Sustaining Engineering- Compliance Engineering- Universal Test Fixture Hardware & Software Design- Design & Implementation of firmware in C

Education

  • 2011 - 2011
    University of Washington
    Certificate, iPhone and Cocoa Development
  • 1992 - 1997
    Seattle Pacific University
    BS, Electrical and Electronics Engineering
  • 1992 - 1997
    Seattle Pacific University
    Minor, Computer Science

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