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Bio

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Connor Salisbury is a seasoned game developer and tech project manager with 16+ years of experience in the industry. He has worked on various projects, including video games, mobile games, and console games, and has held roles such as developer, tech project manager, and COO/CTO. Connor has also volunteered as an IT helper and board member for several organizations, including Our Revolution and Occupy Medical. He holds a BA in Political Science and a BS (Incomplete Post-Baccalaureate) in Computer Science from the University of Oregon.

Experience

    • developer / tech project manager / acting COO & CTO
      • 2018 - Present

  • Our Revolution
    • Lane County
    • IT Helper & Board of Directors (volunteer) at Our Revolution Lane County 501(c)(4)
      • 2017 - Present
      • Lane County

      IT help & Board of Directors (volunteer) at Our Revolution Lane County 501(c)(4)

  • Pacfic Green Party
    • Eugene, Oregon Area
    • IT Helper & State Coordinating Committee (volunteer)
      • 2017 - Present
      • Eugene, Oregon Area

      State Coordinating Committee & IT Help for Pacific Green Party at Pacific Green Party (volunteer)

  • Occupy Medical
    • Eugene, Oregon Area
    • peacekeeping/support services/IT 501(c)(3) Board of Directors (volunteer)
      • 2013 - Present
      • Eugene, Oregon Area

  • Squishy Pixels
    • Eugene, Oregon, United States
    • game developer / tech project manager / acting COO & CTO
      • 2010 - Present
      • Eugene, Oregon, United States

  • Bitforest 501c3 | http://www.bitforest.co
    • Eugene, Oregon, United States
    • outreach & other help & Board of Directors (volunteer)
      • May 2008 - Present
      • Eugene, Oregon, United States

      Nonprofit / Video Games / Tech Community

  • Trifoia
    • Eugene, Oregon, United States
    • PM / QA
      • Jan 2022 - Apr 2023
      • Eugene, Oregon, United States

      Originally hired Director of Production, responsible for software PM & QA development and publishing process from inception to launch.

  • Disney Interactive / Playdom
    • Eugene, Oregon Area
    • Associate Producer
      • 2012 - 2013
      • Eugene, Oregon Area

      ❖ Disney City Girl [Facebook ]❖ Unshipped Mobile title

    • Curriculum Advisory Board Member (Volunteer) - "Computer Simulation/Game Development" Program
      • 2010 - 2012

    • Producer
      • 2002 - 2009

      February 2008 – September 2009 (a Foundation 9 Entertainment company)http://www.pipeworks.net/Credited work on:❖ Charm Girls Club: Pajama Party [ Wii - English(American), English (UK) French, Italian, German, Spanish]❖ GeoStorm [PC ]❖ Night at the Museum: Battle of the Smithsonian [XBOX 360, Wii - English(American), English (UK) French, Italian, German, Spanish] April 2002 – November 2004 (independent development studio)http://pipeworks.com/Credited work on:❖ Godzilla: Save The Earth [XBOX, PS2 - English(American), English (UK) French, Italian, German, Spanish, Japanese]❖ Godzilla: Destroy All Monsters Melee [GameCube, XBOX - English(American), English (UK) French, Italian, German, Spanish, Japanese]

  • Electronic Arts
    • Greater Los Angeles Area
    • Enabling Technologies Project Supervisor
      • 2005 - 2008
      • Greater Los Angeles Area

      http://www.eamobile.com/http://en.wikipedia.org/wiki/JAMDAT_MobileOur Enabling Technologies department, both when we were JAMDAT Mobile, and after the acquisition, within the EA Mobile division of Electronic Arts, was responsible for providing various deck solutions back-end & front-end web content & modules, and new search catalogs, while developing and maintaining in-house publishing middleware and systems to manage and leverage better and more efficiently our mobile entertainment content within new and existing channels. We also facilitated any kind of end-user product to www interconnectivity, community building tech, and to this end supported marketing and a myrid of other departments within EA & EA Mobile as well as carrier clients, and other external partners; much like The Force, we were invisible, surrounding, penetrating, and bound galaxy together :-)

  • Dynamix
    • Eugene, Oregon Area
    • QA Engineer (QA Project Manager)
      • 1997 - 2002
      • Eugene, Oregon Area

      http://en.wikipedia.org/wiki/DynamixJune 1997 – January 2002Uncredited work on: ❖ Tribes Extreme [ unshipped ]❖ Desert Fighters [ unshipped ]Credited work on: ❖ Tribes 2 [PC (LINUX & Korean releases in addition to customary US/Europe Windows release)]❖ Tribes Action Pack [PC]❖ Curse You! Red Baron [PC]❖ Pro Pilot '99 [PC]❖ Starsiege Tribes [PC]❖ Starsiege [PC]❖ Red Baron 3D [PC - English (American), English (UK) French, Italian, German, Spanish]❖ Cyberstorm 2: Corporate Wars [PC]❖ 3D Ultra MiniGolf [PC]❖ Red Baron II [PC - English (American), English (UK) French, Italian, German, Spanish]❖ Outpost 2: Divided Destiny [PC]

  • Fachhochschule Stralsund
    • Stralsund Area, Germany
    • intern / Praktikant
      • 1998 - 1998
      • Stralsund Area, Germany

      Ich arbeitete Unterstützung der Abteilung der Informationstechnik des Technischen Universität: Bearbeitung von Webseiten, technische Unterstützung für Studenten und Professoren, Prüfcode, als "Kabel-Affe", und so weiter auf andere verschiedenes Aufgaben.

  • Sierra On-line (Germany)
    • Dreieich, Offenbach-Hessen, Germany
    • intern / Praktikant
      • 1998 - 1998
      • Dreieich, Offenbach-Hessen, Germany

      ❖ King’s Quest 8: Maske der Ewigkeit [PC - German "King's Quest: Mask of Eternity" (Deutschland)]❖ Half-Life [PC - German (Deutschland)]❖ Best of Sierra Nr. 9 [PC - German (Deutschland)]

Education

  • 1993 - 1999
    Lane Community College
    transfer, social sciences, fencing
  • 1987 - 1993
    Southwestern Oregon Community College
    transfer, Creative Writing, Electronic Circuit Design, Spanish, Japanese, Political Science, English Lit. etc.
  • Marshfield High School
  • University of Oregon
    BA, Political Science, History, German
  • University of Oregon
    BS (Incomplete Post-Baccalaureate), Computer Science, Japanese Literature, Philosophy

Suggested Services

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Industry Focus. “Computer Games”

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