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Bio

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I'm Christopher Means, a Principal Narrative Designer based in Tacoma, US, with extensive experience in developing engaging narratives for video games. Currently, I am working with iThrive Games, focusing on educational game development. My journey has taken me through various roles at notable companies like Saber Interactive and IllFonic, where I contributed to projects such as World War Z and Predator: Hunting Grounds. I hold a BA in English/Literature from Texas A&M University-Commerce, which has greatly influenced my writing and storytelling skills. I am fluent in English and have a passion for crafting immersive worlds and character-driven narratives. My diverse background in both narrative design and production equips me to tackle complex storytelling challenges in the gaming industry.

Experience

  • The History Co:Lab
    • New York, United States
    • Principal Narrative Designer
      • Apr 2024 - Present
      • New York, United States

      (Formerly iThrive)Developing educational games (3 month contract)- Narrative System Development- Dialogue

  • Self Employed
    • Tacoma, Washington, United States
    • Sabbatical
      • Feb 2024 - Mar 2024
      • Tacoma, Washington, United States

      Recovering from burnout.

    • Lead Narrative Designer
      • Oct 2023 - Feb 2024

      Developing educational games (3 month contract)- Narrative System Development- Dialogue- World-building

    • Writer / Narrative Designer
      • Sep 2022 - Nov 2023

      World War Z- Dialogue- Character Development- Voice Direction- Story DevelopmentExpeditions: A Mudrunner Game- Mission Development- Character Development- Story DevelopmentUnannounced Title- Dialogue- Character Development- Mission Development

    • Interim Narrative Director
      • Apr 2023 - Jul 2023

      Directing and managing narrative content for a title under development.

    • Writer / Narrative Designer
      • Mar 2022 - Jun 2022

      Principle writer on an unannounced title- Worldbuilding- Thematics- Narrative

  • IllFonic
    • United States
    • Writer (Contract)
      • Feb 2021 - Mar 2022
      • United States

      Predator: Hunting Grounds- Dialogue tapes for Isabelle (Predators) DLC feat. Alice Braga- Dialogue and in-game text

  • Multiple
    • Remote
    • Freelance Narrative Designer
      • Sep 2020 - Mar 2022
      • Remote

      - Breaking world narratives for titles in pre-production.- Writing supplementary dialogue for existing titles.- Editing existing dialogue and in-game text.

  • IllFonic
    • Tacoma, WA
    • Associate Producer, Writer
      • Dec 2018 - Aug 2020
      • Tacoma, WA

      Writer and Associate Producer on Predator: Hunting Grounds, Associate Producer on Arcadegeddon.WRITER- The Dutch Tapes (Arnold Schwarzenegger)- The OWLF Tapes (Jake Busey)- Consulted with former military veterans for accuracy- Combat barks for players and enemies- Enemy banter- Mission summaries- In-game mission instruction- Script editingASSOCIATE PRODUCER- Coordinating the Design, UI, and Audio departments

  • 4704 Productions
    • Austin, Texas Area
    • Script Editor
      • Oct 2018 - Jul 2020
      • Austin, Texas Area

      For “ATX” an LGBT comedy series in development- Reviewing scripts for story & continuity- Script editing & format- Line punch-ups, revisionsComedy, focusing on gay culture and relationships“Four gay men try to make life work in Austin while navigating the weird moments that come along with it."

  • Deck Nine Games
    • Westminster, CO
    • Level Designer, Contributing Writer
      • Nov 2016 - Oct 2017
      • Westminster, CO

      LIFE IS STRANGE: BEFORE THE STORMEpisodes 1, 2, 3, & Farewell- Level Design- Narrative Development- Environmental Narrative- Gameplay Development- Screenwriting- Dialogue- Revisions & Punch-ups

    • Level / Narrative Designer
      • Sep 2016 - Dec 2016
      • Remote

      Developing level and narrative design for the independent title "In the Shadows of Madness".Production halted due to lack of funds.

  • Terrorweed! Mods
    • Global Mod Project
    • Project Lead
      • Apr 2014 - Sep 2016
      • Global Mod Project

      Determining the greater creative direction for projects and maintaining it across all avenues of mod production. This can include:- Character Design - Concept Design - Concept Art - Narrative Design- Project Organization- Task Management

  • Fallout: Lonestar
    • www.falloutlonestar.com
    • Principal Writer
      • Oct 2013 - Sep 2016
      • www.falloutlonestar.com

      Running a design team of 14+ members: Game designers, concept artists, 3D modelers, writers, worldbuilders, and narrative designers to develop a full title modification of Fallout: New Vegas. Fallout: Lonestar is a full-conversion mod featuring original content set in the former Texas Commonwealth.

    • IT Services and IT Consulting
    • 1 - 100 Employee
    • QA Game Tester
      • Jun 2015 - Dec 2015

      On October 23rd, 2015, shipped Guild Wars 2 expansion "Heart of Thorns"

    • Progression Analyst
      • May 2015 - Jun 2015

      Contract assignment providing analysis and feedback on ArenaNet's Guild Wars 2, specifically targeting game play mechanics for future updates.

    • Art & Culture Writer
      • Jan 2011 - Apr 2013

      - Writing reviews on artistic and cultural events in the Dallas/Ft. Worth area.- Reporting on events in the Dallas/Ft. Worth Area

  • GameZone
    • Plano, TX
    • Freelance Writer
      • Jan 2009 - Jan 2013
      • Plano, TX

      - Consumer reviews in the electronic entertainment industry.- Reported on public events such as the Game Developer's conference and Quakecon.- Conducted interviews and networked with industry leaders over current products and events.

    • Technology, Information and Internet
    • 1 - 100 Employee
    • Design Lead
      • Apr 2011 - Apr 2012

      - Copy Writing- Graphic Design- Imaging- Product Development- Web Development

    • Copywriter
      • Apr 2011 - Jul 2011

      - Copywriting - Graphic/Logo Design

    • Assistant Publisher
      • Nov 2010 - Feb 2011

      - Copyediting full-length novels for grammar, errors and punctuation errors.- Editorial support for authors including story structure, character development and dialogue.- Directed Information Technology: Installations, setup and security services.- Performed shipping and receiving duties as well as customer service.

    • Staff Writer
      • Jan 2003 - Sep 2008

      - Wrote daily consumer reviews on the latest high-tech products from companies such as Activision, Alienware, and Sony Online Entertainment in order to increase product awareness in the electronic entertainment industry.- Reported on public events such as the Electronic Entertainment Expo (E3), the Cyberprofessional Athlete Tournaments and QuakeCon.- Conducted interviews and networked with industry leaders over current products and events.

    • Opinion Editor
      • Sep 2007 - May 2008

      - Designed layout for the Opinion page.- Edited and contributed copy to the Opinion page.- Supervised two to six contributing editors at any given time.

    • Technical Assistant
      • Sep 2007 - May 2008

      - Provided technical support.- Distributed fiber optics.- Repaired computers/mainframes.- Troubleshooting/Installation of Equipment.

    • Proofreader / Typesetter
      • Apr 2005 - Jan 2006

      - Proofread materials for the pre-press department.- Designed advertisement layout.- Preformed additional typesetting and graphic design for the advertising department.- Maintained a well-documented tracking system in real time.

    • Help Desk Technician
      • Sep 2004 - Jan 2005

      Technical support and repair for the six Summit Bank branches.Assisted system administrators.Troubleshot technical concerns from employees. Used Track-IT track trouble tickets in real time.

Education

  • 2002 - 2008
    Texas A&M University-Commerce
    BA, English / Literature
  • University of North Texas

Suggested Services

This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection

Industry Focus. “Computer Games”

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