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Bio

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Chris Bancroft is a seasoned animation professional with extensive experience in character animation, computer animation, and visual effects. He has worked on various projects, including films, TV shows, and commercials, and has led teams to produce high-quality animation. Bancroft holds a Bachelor of Fine Arts degree in Computer Animation from the Ringling School of Art and Design.

Experience

    • Marketing Art Director - mo.co
      • Mar 2019 - Present

  • MZ
    • Palo Alto
    • Animation Lead
      • Sep 2016 - Mar 2019
      • Palo Alto

      Game of War • Mobile Strike • Final Fantasy • Unannounced games and projectsManaged a cross-functional team to produce animation for creative ads and MZ’s games, continuously pushing the quality barDefined the animation style for marketing art and game and streamlined creation flow via pipeline and rigging enhancements; provided documentation and mentorship to develop the teamDesigned and directed ad creatives, producing the highest IPM, install volume, revenue and ROAS for multiple monthsScaled the development process by structuring a project leading system to add efficiencies to cross-team workstreams and improving output velocityEstablished collaborations across marketing and game art, front/back-end production, artists, engineers and external vendors to define deliverables, milestones and timelines for timely execution of work

  • Iloura
    • Sydney, Australia
    • Senior Animator
      • Feb 2016 - Apr 2016
      • Sydney, Australia

      Ghostbusters • Deep Water HorizonLed animation development for the Rock Concert Ghost storyline, capturing the intensity of the interactions with the live-action cast for the movie trailer

  • Baobab Studios
    • Redwood Shores, CA
    • Senior Animator
      • Nov 2015 - Jan 2016
      • Redwood Shores, CA

      Inaugural team member of VR startup’s Emmy Award winning short filmDeveloped future episodic ideas that maximize the storytelling abilities of the VR medium and the unique features of the HTC Vive Enhanced the character animation pipeline and streamlined rigging processes, optimizing the technical integration of animation sequences into the game engine

  • Evil Eye Pictures
    • San Francisco Bay Area
    • Animator
      • Aug 2015 - Nov 2015
      • San Francisco Bay Area

      Google Spotlight Stories - PearlConstructed concurrent-timeline performances for multiple characters utilizing the 360° audience viewpoint of Google Cardboard for Oscar nominated and Emmy Award winning short

  • Tippett Studio
    • Berkeley, CA
    • Senior Animator
      • Dec 2014 - May 2015
      • Berkeley, CA

      Ted 2 • Dream of AnhuiProduced realistically detailed animation to bring title character to life within live-action sequencesPartnered with external clients on various character visualizations and managed shared assets

  • DreamWorks Animation
    • Redwood City, CA
    • Senior Animator & Design Lead
      • Jul 2014 - Dec 2014
      • Redwood City, CA

      Story Producer for HP SproutDeveloped animation and managed product design for Hewlett-Packard’s immersive computing platformProvided art direction to engineering teams across multiple offices, delivering artistic strategies that maximized the unique dual-display touch screen environment to recreate the delightful world of “How to Train Your Dragon”Defined priorities, developed feature plans/timelines and communicated vision to greater teamActively recruited and onboarded new team members, ensuring quick ramp-up and immediate impact

    • Instructor
      • Oct 2013 - Dec 2014

      Developed 11 week sessions on Character Performance, distilling complex theories and technical concepts to students from all-levels of experienceProvided hands-on mentorship and guidance for over 35 students over 5 terms, advocating for their best interests and helping graduating students procure positions at top companies worldwide

  • MPC
    • London
    • Senior Animator
      • Oct 2013 - May 2014
      • London

      Guardians of the GalaxyDrove public anticipation of the film by improving the movie trailer experience with concise action shots of lead characters Rocket and Groot Produced realistically detailed animation to bring characters to life within live-action sequences

    • Adjunct Professor
      • Sep 2013 - Dec 2013

      Group Directed Study for M.F.A Animation candidatesInstructed students on their thesis films and animation tests with an emphasis on engaging acting and solid mechanics.

    • United States
    • Animation and Post-production
    • 700 & Above Employee
    • Animator / Character Lead
      • Sep 2007 - Oct 2013

      Mr. Peabody & Sherman • Turbo • Rise of the Guardians • Madagascar 3 • Megamind • Madagascar: Escape 2 Africa Collaborated with large cross-functional teams including directors, producers and artists to establish the style of movement and character vision best suited to tell each storyConducted detailed analyses to understand animal behavior for the Madagascar series, providing direction on select characters for the rest of the teamSupported marketing and consumer product departments by creating advertising campaigns and marketing collateral, including localized materials to account for cultural norms

    • Animator
      • Jun 2005 - Sep 2007

      Bee Movie • Over the Hedge • Hammy's Boomerang Adventure

    • Animation Intern, Academy of Television Arts & Sciences Foundation
      • Jun 2004 - Aug 2004
      • Culver City, CA

      Animated characters in a simulated production environment, collaborating with animation teams from "Open Season" and "Polar Express".

Education

  • 2001 - 2005
    Ringling School of Art and Design
    Bachelor of Fine Arts (BFA), Computer Animation

Suggested Services

This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection

Industry Focus. “Animation and Post-Production”

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