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Bio

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Experience

    • Canada
    • Animation and Post-production
    • 1 - 100 Employee
    • Layout Lead
      • Jul 2023 - Dec 2023

    • Layout Lead on Batwheels S2
      • Aug 2022 - Jun 2023

    • Layout/Previs Artist
      • Jul 2021 - Jul 2022

      -Layout and previs artist on an unreleased project for Netflix-Camera setup and character blockout to be used by mocap as reference-Self manage time to ensure delivery schedule was met

    • FLO Lead - S.M.A.S.H.
      • Mar 2021 - Jul 2021

      -Led a small team to assist with finaling/trouble shooting animation files before passing them to the lighting department-Performed and reviewed set dressing consistency passes and camera adjustments as needed

    • Assistant Layout Lead on Muppet Babies Season 3
      • Nov 2020 - Mar 2021

      -Maintain a reasonable level of shot output while helping junior artists with note evaluation-Assist leads with layout related notes from Lighting and Animation

    • Layout Artist on Muppet Babies Season 3
      • May 2020 - Nov 2020

      -Shot setup and camera animation to obtain the correct feel for the show-Assure camera compositions and moves help convey the story

    • Layout Lead on Alien TV
      • Apr 2019 - May 2020

      Managed a team of 6 layout artistsAssess storyboards to ensure camera and composition of scenes created accurately portray client's vision as well as match live action platesAssign work to team members based on throughput needs and difficultyAssist with live action plate ingest, doing retimes, stabilization, slap comps, plate slips or holds in Fusion as neededCommunicate with Production, CG, and Animation supervisors to ensure work produced by the team is of top quality, pipeline friendly, and done efficiently

    • United States
    • Entertainment
    • 700 & Above Employee
    • Lead Stereo Artist
      • Oct 2015 - Apr 2018

      Manage and mentor a team of 9-12 artists best practices for 3D conversion in a fast paced production environmentEnsure all team tasks submitted to supervisor meets project specsCommunicate with production staff to organize team work queue and meet expectations for deliveries to clientUtilize Excel to reference task data base and track artist times vs. bids in order to help gauge competencies and develop strategies for growthUtilize internal task tracking software and Excel to assign work, project task availability and provide ETAsCreate department training material using Word

    • Stereo Artist
      • Dec 2014 - Oct 2015

      Self-manage bid times on shots to make deadlinesTroubleshoot technical issuesMentor newer artists on best practices for 3D conversionBeta Member - Interract with RnD to test tools for production useAct as senior artist support for Lead Stereo ArtistUnderwent department cross training for rotoscope/cleanplate work

    • Jr Stereo Artist
      • Oct 2012 - Dec 2014

      Convert 2D footage into 3D using proprietary software

  • Party City
    • Solon, Ohio
    • Front End Supervisor
      • Feb 2011 - Oct 2012
      • Solon, Ohio

      General Customer ServiceHandle exchanges and returnsSet up plannograms and assist with store redesignAnswer customer phone callsAssist with store inventory countsAct as back up reciever for inventory shipments

  • iD Tech Camps
    • Case Western Reserve University
    • Instructor
      • Jun 2012 - Aug 2012
      • Case Western Reserve University

      Teach groups of up to 8 students how to use the Source/Electron engineCreate course syllabus with given guidelines

    • United States
    • Higher Education
    • 700 & Above Employee
    • Intern
      • Jul 2010 - Oct 2010

      Create assets for use as class examples. Perform tasks as needed by the course director.

    • Lab Monitor
      • May 2009 - Jul 2010

      I am responsible for opening and monitoring computer labs for student use.

    • Lead Character Artist
      • Jan 2010 - Jun 2010

      Created all character related assists including models, textures and rigs to be used by other team members for animation. Reported directly to art lead, IP, and programming lead to ensure all assets met the level of artistic quality and all technical requirements needed for the game.Troubleshot asset importation issues and animation errors as well.

Education

  • 2008 - 2010
    Full Sail University
    Bachelors of Science, Game Art

Suggested Services

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Industry Focus. “Animation and Post-production”

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