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Ashleigh Allan is a seasoned sound designer with expertise in game audio design and implementation. She holds a Master of Music degree from Newcastle University, specialising in game audio design and implementation. Ashleigh has worked on various projects, including sound design for games, sound design tutorials, and piano tuition.

Credentials

  • Master of Music
    Newcastle University
    Nov, 2015
    - Apr, 2026
  • Music BA (Hons)
    Newcastle University

Experience

  • Jyamma Games
    • United Kingdom
    • Sound Designer
      • Apr 2023 - Mar 2024
      • United Kingdom

  • Inverge Studios S.L.
    • United Kingdom
    • Sound Designer
      • Feb 2023 - Apr 2023
      • United Kingdom

      Sound design and implementation in Unreal Engine 4. Built bespoke and reusable audio Blueprint tools to handle more complex audio functionality. Crafted original audio for new interior and exterior environments, playable character, and more. Wrote documentation setting out standards for assets, BP use, mixing, voice management, etc. Worked with Project Director to define audio targets and with Producer to plan time to successfully meet contract goals.

    • Sound Designer
      • Nov 2021 - Dec 2022
      • Remote

      Worked on an unreleased Project CARS title.Responsible for a range of audio including environments, weather, UI, Foley, collisions, crowds, surfaces, and ancillary vehicle (aero, interiors, etc.)

  • Valkyrie Sound
    • Northumberland, England, United Kingdom
    • Sound Design Tutorials
      • Jan 2020 - Dec 2022
      • Northumberland, England, United Kingdom

      Saw that nobody was really making YouTube tutorials for game sound design and decided to make my own. Content varies from 'How To...' to analyses of sound design in games and a little about film. The videos explore sound design conventions and reverse-engineer existing setups. Key videos:- Mixing audio in UE4- Reproducing Naughty Dog's Breathing / Heartbeat System- Reproducing Nintendo's Animalese system in UE5 MetaSounds- Using Quartz to run music and game events- Adding sounds to animations as platforming cues

  • Freelance
    • Northumberland, England, United Kingdom
    • Piano Teacher
      • Jan 2011 - Nov 2021
      • Northumberland, England, United Kingdom

      Piano tuition for ABRSM and Trinity exam boards, covering a wide range of styles. Prepared students for recitals, performances, and exams.Applied a tailored and focused approach to each student, designed to challenge and develop playing ability.

    • Sound Designer
      • Jun 2021 - Aug 2021
      • Remote

      Sound design on an unannounced project being built in Unreal Engine 4. Responsible for designing and implementing high quality assets from a mixture of library and original recordings, including: environment, UI, character, and more. Familiar with Blueprints, Sequencer, UE Animation process. Worked with team members to schedule and implement audio integration, including for complex character scripts and interactive items. Mixed sounds to the Sony Worldwide Studio Audio Standards recommendations. Quick turnaround for audio adjustments made based on team feedback.

    • Sound Designer
      • Nov 2015 - May 2016

      Design and implementation of NPC SFX and ambient environmental sounds. Work with Audio Lead to refine audio mix relative to spec.

    • English Localisation
      • Nov 2015 - Apr 2016

      Review English translations and correct for native speaker comprehension.

Education

  • 2013 - 2015
    Newcastle University
    Master of Music, Sound Design and Composition
  • 2005 - 2008
    Newcastle University
    Bachelor's degree, Music

Suggested Services

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Industry Focus. “Computer Games”

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