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Anna Greene is a seasoned game designer and developer with expertise in full-stack web development, game development, and level design. She holds a Master of Science in Computer Science with a concentration in Computer Graphics from Georgia Institute of Technology, and a Master of Business Administration from the same institution. Anna has worked as a Senior Manager Product Operations, Project Manager, and Producer at Global Worldwide, Thrust Interactive, and Autodesk, respectively, and has also consulted with customers at Epic and provided research services at the University of Virginia.

Experience

    • United States
    • Mobile Gaming Apps
    • 100 - 200 Employee
    • Senior Manager Product Operations
      • Feb 2024 - Present

    • Project Manager
      • Aug 2022 - Feb 2024

    • Associate Project Manager
      • Oct 2021 - Aug 2022

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Producer
      • Jan 2019 - Oct 2021

      Coordinating cross-functional teams of 4-7 to produce 5+ mobile apps and games across entertainment, education, and healthcare verticalsDefining product strategy, roadmap, and features to ensure successful and timely app releases and updates

    • Intern Producer
      • Dec 2018 - Jan 2019

      Reorganized documents, assets, and tasks for all current and past games and revamped system to accommodate incoming and future projects

    • Product Management Intern - AutoCAD
      • May 2020 - Aug 2020

      Provided Desktop Product Leadership with a shovel-ready future release consideration of an AutoCAD customizations storage solution. Managed cross-functional triad to perform customer research and determine sizing and staging of a development solution for an anticipated feature benefitting 91% of AutoCAD users.

  • Epic
    • Madison, Wisconsin Area
    • Technical Services - Hospital Liason
      • Aug 2015 - Aug 2017
      • Madison, Wisconsin Area

      Consulted regularly with customers on technical issues, software adoption and upgrades, and proposals for new features. Resolved customer issues in a clear, courteous and straightforward manner. Led project to allow patients to more easily find their healthcare provider’s patient portal.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Undergraduate Researcher - Game Design Research Group
      • Aug 2014 - May 2015

      Developed an interface, GamerCard, to gamify an Introduction to Game Design course at the University of Virginia. Wrote thesis on the design of GamerCard and potential opposition to the gamification of education.

    • Undergraduate Researcher - Computational Materials Group
      • Dec 2013 - Dec 2014

      Simulated, in Fortran 90, the effects of a laser pulse applied to a thin film with a void to collapse the void in such a way as to form a microscopic peak.

    • Undergraduate Researcher
      • May 2014 - Aug 2014
      • Atlanta, Georgia

      Researched the electronic properties of graphene nanoribbons under applied electric and magnetic fields using physics simulations written in Fortran90 code.

    • Summer Intern
      • Jun 2010 - Aug 2010
      • Atlanta, Georgia

      Refurbished computers to donate to families with no home computer.

  • Cypress Communications
    • Greater Atlanta Area
    • Summer Intern
      • Jun 2009 - Aug 2009
      • Greater Atlanta Area

      Researched social media in business-to-business companies.

Education

  • 2017 - 2018
    Georgia Institute of Technology
    Master of Science - MS, Computer Science
  • 2019 - 2020
    Georgia Institute of Technology Scheller College of Business
    Master of Business Administration - MBA, 4.0
  • 2011 - 2015
    University of Virginia
    Bachelor of Science (B.S.), Materials Science and Computer Science

Suggested Services

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Industry Focus. “Computer Games”

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