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Bio

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Alexander Koehl is a seasoned environment artist with extensive experience in building environments in Unreal 5, as well as proficiency in various 3D software including Maya, Katana, and Nuke. He has worked on several high-profile projects, including films and video games, and has honed his skills in lighting, rendering, and compositing.

Experience

  • Hinterland
    • Vancouver, British Columbia, Canada
    • Environment Artist
      • Nov 2022 - Present
      • Vancouver, British Columbia, Canada

      THOUGHTFUL EXPERIENCES FROM THE FRONTIERS OF THE MEDIUMBuilding environments in Unreal 5 for something new.

    • Germany
    • Research Services
    • 1 - 100 Employee
    • Realtime 3D Generalist | Environment Artist
      • Jun 2021 - Nov 2022

      A new age of driver coaching with AI and VRCreating in-car VR simulation with Unreal Engine and Blender. In charge of asset creation, look dev, animation, level art, lighting Also in charge of vibe defining musical selection during recreational office activities

    • Realtime 3D Generalist | Environment Artist
      • Nov 2020 - Jun 2021

  • Mercedes-Benz AG
    • Stuttgart Area, Germany
    • 3D Generalist - Game/Realtime/UX
      • Dec 2019 - May 2021
      • Stuttgart Area, Germany

    • Senior Environment Artist
      • Jun 2018 - Dec 2019
      • Berlin

      Far CryEnvironment Design/LayoutLook Development

  • Remedy Entertainment
    • Espoo, Finland
    • Lighting Artist
      • Nov 2016 - May 2018
      • Espoo, Finland

      Crossfire 2 - Single Player CampaignControl - E3 reveal trailer Level LightingCinematic LightingCompositionPlayer Guidance

  • Industrial Light & Magic
    • Vancouver, British Columbia, Canada
    • CG Generalist / Environment Artist
      • Oct 2015 - Nov 2016
      • Vancouver, British Columbia, Canada

      Digital environment creation:3ds Max | Clarisse | Vray | Nuke | Deep Water Horizon (2016)Captain America: Civil War (2016)Kong: Skull Island (2017)

  • Sony Pictures Imageworks
    • Vancouver, Canada Area
    • Lighting Technical Director
      • Mar 2015 - Oct 2015
      • Vancouver, Canada Area

      Lighting + Lookdev:Katana | Arnold | NukeAlice in Wonderland: Through the Looking Glass (2016)

  • Industrial Light & Magic
    • Vancouver, Canada Area
    • CG Generalist / Environment Artist
      • Nov 2014 - Feb 2015
      • Vancouver, Canada Area

      Digital environment creation:3ds Max | Vray | SpeedTree | NukeWarcraft (2016)

  • Method Studios Vancouver
    • vancouver, canada area
    • Lighting / Lookdev TD
      • Jun 2013 - Nov 2014
      • vancouver, canada area

      Shot technical direction including lighting, rendering, compositing Asset look development, surfacing and tool creation Maya | Vray | Nuke | PythonNight at the Museum: Secret of the Tomb (2014) - Lighting TDThe Giver (2014) - Lighting/Lookdev TDThe Maze Runner (2014) - Lighting TDThor: The Dark World (2013) - Lighting/Lookdev TDGrudge Match (2013) - Compositor

  • Pixomondo
    • Berlin Area, Germany
    • Compositor
      • Oct 2012 - Dec 2012
      • Berlin Area, Germany

      Sky Germany TV commercialStar Trek - Into Darkness

  • Method Studios New York
    • Greater New York City Area
    • Compositor
      • Apr 2012 - Oct 2012
      • Greater New York City Area

      Halo 4: 'Commissioning'Europa ReportG.I. Joe: RetaliationThe Place Beyond the Pines

    • Compositor
      • Jan 2011 - Mar 2011

      Compositing Artist for the diploma project "Lightyears"

  • Titanfilm
    • Berlin und Umgebung, Deutschland
    • CG Generalist Intern
      • Feb 2010 - Oct 2010
      • Berlin und Umgebung, Deutschland

      Modeling,lighting,rendering,FX and compositing using mainly 3D Studio Max with mental ray and vray.

    • Multimedia Designer
      • Sep 2006 - Jul 2009

      Worked and learned in digital advertising. Focused on traditional design, webdesign & programming.

Education

  • 2009 - 2013
    Babelsberg Film School
    Bachelor of Arts, Digital Film Design - Visual Effects
  • 2011 - 2013
    fxphd
  • 2006 - 2009
    Digital Media Designer
    IHK, Digital Media, Design
  • 2015 -
    Udemy
    The Unreal Engine Developer Course

Suggested Services

This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection

Industry Focus. “Computer Games”

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