Bio
Experience
-
Hinterland
-
Vancouver, British Columbia, Canada
-
Environment Artist
-
Nov 2022 - Present
-
Vancouver, British Columbia, Canada
THOUGHTFUL EXPERIENCES FROM THE FRONTIERS OF THE MEDIUMBuilding environments in Unreal 5 for something new.
-
-
-
-
Germany
-
Research Services
-
1 - 100 Employee
-
Realtime 3D Generalist | Environment Artist
-
Jun 2021 - Nov 2022
A new age of driver coaching with AI and VRCreating in-car VR simulation with Unreal Engine and Blender. In charge of asset creation, look dev, animation, level art, lighting Also in charge of vibe defining musical selection during recreational office activities
-
-
Realtime 3D Generalist | Environment Artist
-
Nov 2020 - Jun 2021
-
Mercedes-Benz AG
-
Stuttgart Area, Germany
-
3D Generalist - Game/Realtime/UX
-
Dec 2019 - May 2021
-
Stuttgart Area, Germany
-
Ubisoft Berlin
-
Berlin
-
Senior Environment Artist
-
Jun 2018 - Dec 2019
-
Berlin
Far CryEnvironment Design/LayoutLook Development
-
Remedy Entertainment
-
Espoo, Finland
-
Lighting Artist
-
Nov 2016 - May 2018
-
Espoo, Finland
Crossfire 2 - Single Player CampaignControl - E3 reveal trailer Level LightingCinematic LightingCompositionPlayer Guidance
-
Industrial Light & Magic
-
Vancouver, British Columbia, Canada
-
CG Generalist / Environment Artist
-
Oct 2015 - Nov 2016
-
Vancouver, British Columbia, Canada
Digital environment creation:3ds Max | Clarisse | Vray | Nuke | Deep Water Horizon (2016)Captain America: Civil War (2016)Kong: Skull Island (2017)
-
Sony Pictures Imageworks
-
Vancouver, Canada Area
-
Lighting Technical Director
-
Mar 2015 - Oct 2015
-
Vancouver, Canada Area
Lighting + Lookdev:Katana | Arnold | NukeAlice in Wonderland: Through the Looking Glass (2016)
-
Industrial Light & Magic
-
Vancouver, Canada Area
-
CG Generalist / Environment Artist
-
Nov 2014 - Feb 2015
-
Vancouver, Canada Area
Digital environment creation:3ds Max | Vray | SpeedTree | NukeWarcraft (2016)
-
Method Studios Vancouver
-
vancouver, canada area
-
Lighting / Lookdev TD
-
Jun 2013 - Nov 2014
-
vancouver, canada area
Shot technical direction including lighting, rendering, compositing Asset look development, surfacing and tool creation Maya | Vray | Nuke | PythonNight at the Museum: Secret of the Tomb (2014) - Lighting TDThe Giver (2014) - Lighting/Lookdev TDThe Maze Runner (2014) - Lighting TDThor: The Dark World (2013) - Lighting/Lookdev TDGrudge Match (2013) - Compositor
-
Pixomondo
-
Berlin Area, Germany
-
Compositor
-
Oct 2012 - Dec 2012
-
Berlin Area, Germany
Sky Germany TV commercialStar Trek - Into Darkness
-
Method Studios New York
-
Greater New York City Area
-
Compositor
-
Apr 2012 - Oct 2012
-
Greater New York City Area
Halo 4: 'Commissioning'Europa ReportG.I. Joe: RetaliationThe Place Beyond the Pines
-
-
Compositor
-
Jan 2011 - Mar 2011
Compositing Artist for the diploma project "Lightyears"
-
Titanfilm
-
Berlin und Umgebung, Deutschland
-
CG Generalist Intern
-
Feb 2010 - Oct 2010
-
Berlin und Umgebung, Deutschland
Modeling,lighting,rendering,FX and compositing using mainly 3D Studio Max with mental ray and vray.
-
-
Multimedia Designer
-
Sep 2006 - Jul 2009
Worked and learned in digital advertising. Focused on traditional design, webdesign & programming.
-
-
Education
-
2009 - 2013Babelsberg Film School
Bachelor of Arts, Digital Film Design - Visual Effects -
2011 - 2013fxphd
-
2006 - 2009Digital Media Designer
IHK, Digital Media, Design -
2015 -Udemy
The Unreal Engine Developer Course
Suggested Services
This profile is unclaimed. These are suggested service rates with 0% commision upon successful connection
Industry Focus. “Computer Games”
Need a custom project? We'll create a solution designed specifically for your project.
References
Social Profiles
Community