Bio
Experience
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Hyperlab
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İstanbul, Türkiye
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Game/Level Designer
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Jun 2024 - Present
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İstanbul, Türkiye
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Product Manager
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May 2023 - Dec 2023
-Following trends and finding new game ideas.-Preparing GDD for specified game ideas.-Determining what needs to be done for the project separately for the two teams I'm charge of and creating a list of needs.-Distributing tasks on the Development and Art side according to the determined needs and TO-DO list.-Closely monitoring the construction phase of projects and finding solutions to possible problems.-Completing the projects and sending them for testing.
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Arcade Clan
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İstanbul, Türkiye
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Game Designer
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Mar 2022 - Apr 2023
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İstanbul, Türkiye
-We produced Hypercasual games together with Rollic and Vood-Attending all ideation meetings and producing innovative game ideas together.-Preparing the GDDs of the games.-Determining the requirements of the project and distributed the tasks for Game Development and Art.-Managing the construction process of the project and produced solutions to complete the tasks on time.-Planning, shotting and editing all marketing videos of the games in the studio.-I had my first Soft-Launch experience with Traffic Loop and my first Launch experience with Turn Around.
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Game Designer
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Dec 2021 - Feb 2022
-We produced Hypercasual games together with Rollic and Vood.-Founding a game ideas by following mobile trends.-Managing the gamification and technical implementation part of the idea.
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YEK Games
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İstanbul, Türkiye
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Game Designer
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Aug 2021 - Oct 2021
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İstanbul, Türkiye
-Managed all product development activities from start to finish, includingdesigning, material sourcing, developing and market launching.-Managed a small team of 5 employees, managing matters including delegatingtasks and handling staff issues.-Stayed updated on market trends, competitor activity and other importantdevelopments by conducting regular research and networking.-To help the parts that the team lacks in issues such as 3D Modelling-GameDesign-Level Design during the production phase.-To be in touch with the publisher during the entire production phase of thegame from scratch to finish.-Integrating the SDKs to the prototypes. -To direct the prototype produced according to the iterations received by thepublisher.
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Oasis Games Studio
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İstanbul, Türkiye
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Co-Founder/Game Designer
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Aug 2019 - Aug 2021
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İstanbul, Türkiye
-Started, hired and built a new team of talented employees based on needs,priorities, opportunities and budget.-Designed all business strategies, including sales, marketing, business, growthand finances.-Stayed updated on market trends, competitor activity and other importantdevelopments by conducting regular research and networking.-Managed all product development activities from start to finish, includingdesigning, material sourcing, developing and market launching.In short, I can say that we learned how to make games during in this time period.
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Education
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Özyeğin Üniversitesi
Lisans Derecesi, Management Information Systems -
Küçükçekmece Gazi Anadolu Lisesi
High School Diploma
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