Tanish Makadia

Flight Software Developer at Brown Space Engineering
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Westlake, Ohio, United States, US

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United States
    • Aviation and Aerospace Component Manufacturing
    • 1 - 100 Employee
    • Flight Software Developer
      • Sep 2022 - Present

      • Actively collaborating with a team of 10+ members to develop the operating system for Perovskite Visuals and Degradation eXperiment (PVDX), a 3U-CubeSat approved by NASA’s CubeSat Launch Initiative (CSLI) to test the resilience of next-gen perovskite solar cells (PSCs) in harsh orbital environments. • Designing a watchdog system to monitor the health of tasks within the satellite’s OS and a sensor-locking system to enable concurrent data retrieval from satellite sensors across inter-integrated circuit (I2C), serial peripheral interface (SPI), and universal asynchronous receiver/transmitter (UART) serial communication buses using C and FreeRTOS libraries. • Prototyping camera drivers for image data handling and space-to-ground image transmissions. Show less

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Game Developer & Sprite Artist
      • Jan 2023 - May 2023

      • Coordinated with an inter-university team of programmers and artists to conceptualize, produce, and launch Rift-Rush, a 2D-platformer game inspired by Portal and Celeste. • Developed core logic including player movement and collision physics using C# and Unity Game Engine. • Generated concept art for in-game sprites and level backgrounds during world building meetings using traditional media and Photoshop. • Coordinated with an inter-university team of programmers and artists to conceptualize, produce, and launch Rift-Rush, a 2D-platformer game inspired by Portal and Celeste. • Developed core logic including player movement and collision physics using C# and Unity Game Engine. • Generated concept art for in-game sprites and level backgrounds during world building meetings using traditional media and Photoshop.

    • United States
    • Restaurants
    • 700 & Above Employee
    • Crew
      • Jun 2022 - Aug 2022

Education

  • Brown University
    Bachelor of Science - ScB, Mathematics and Computer Science
    2022 - 2026
  • Lake Ridge Academy
    High School Diploma, Certificate from Institute for Engineering and Innovation
    2018 - 2022

Community

You need to have a working account to view this content. Click here to join now