Philip Stevju Meidell
Senior Tech Artist / Developer at HoloCap- Claim this Profile
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Norwegian Native or bilingual proficiency
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English Professional working proficiency
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Bio
Experience
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HoloCap
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Norway
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Software Development
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1 - 100 Employee
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Senior Tech Artist / Developer
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Mar 2021 - Present
Design and full stack development of applications for capturing and presenting holographic (volumetric video) content on various platforms, including VR and AR. Developing and administrating VR experiences and installations. Design and full stack development of applications for capturing and presenting holographic (volumetric video) content on various platforms, including VR and AR. Developing and administrating VR experiences and installations.
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Ocean Industries Concept Lab
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Norway
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Research Services
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1 - 100 Employee
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Researcher
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Mar 2019 - Mar 2021
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Meidellkraft AS
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Norway
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Design Services
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Tech Artist / Developer
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Jan 2019 - Mar 2021
Designing and developing interactive experiences for multiple platforms, including virtual reality and augmented reality. Designing and developing interactive experiences for multiple platforms, including virtual reality and augmented reality.
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Westerdals Oslo ACT
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Norway
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Higher Education
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1 - 100 Employee
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Course Coordinator / Lecturer
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Jan 2015 - Mar 2021
Head of the Realtime 3D Graphics course at the 3D Graphics Bachelor program, teaching Unity and C#. Head of the cross diciplin virtual reality elective course. Main lecturer at the Game Design program's Programming for Designers course. Head of the Realtime 3D Graphics course at the 3D Graphics Bachelor program, teaching Unity and C#. Head of the cross diciplin virtual reality elective course. Main lecturer at the Game Design program's Programming for Designers course.
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PHILoSOFIE
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Graphic Design
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Co-Founder / Technical Director
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Jan 2017 - Aug 2018
Designing and developing interactive experiences for multiple platforms, including virtual reality and augmented reality. Designing and developing interactive experiences for multiple platforms, including virtual reality and augmented reality.
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Placebo Effects AS
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Norway
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Design Services
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Interactive 3D Designer
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Jun 2014 - Jan 2017
Designing and developing interactive experiences for multiple platforms, including virtual reality and augmented reality. Traditional and 360 rendered architectural visualization. Designing and developing interactive experiences for multiple platforms, including virtual reality and augmented reality. Traditional and 360 rendered architectural visualization.
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The Norwegian School of Information Technology
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Oslo, Norway
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Teaching Assistant
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Aug 2013 - Dec 2013
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OSLO KOMMUNE UTDANNINGSETATEN
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Oslo, Norway
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Technical Support Specialist / Network Administrator
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Feb 2010 - Aug 2011
Technical software/hardware support and network administration for the Norwegian Education Agency's administrative staff (approximately 2,500 users). Managing and developing the intranet and the external communication profile. Technical software/hardware support and network administration for the Norwegian Education Agency's administrative staff (approximately 2,500 users). Managing and developing the intranet and the external communication profile.
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Bonver
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Sweden
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Transportation, Logistics, Supply Chain and Storage
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1 - 100 Employee
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Marketing Graphic Designer
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Feb 2007 - Dec 2009
Marketing consultant and graphic designer for the Nordic's leading supplier of home entertainment products, managing the Norwegian communication and marketing department, with tight connections to the Swedish department. Working with simplification and streamlining of product exposure solutions, enhancing the graphical profile, as well as editing and designing a monthly issue of a consumer magazine (approximately 65,000 copies per edition). Marketing consultant and graphic designer for the Nordic's leading supplier of home entertainment products, managing the Norwegian communication and marketing department, with tight connections to the Swedish department. Working with simplification and streamlining of product exposure solutions, enhancing the graphical profile, as well as editing and designing a monthly issue of a consumer magazine (approximately 65,000 copies per edition).
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