Łukasz Maj
Principal Level Designer at Crytek- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Polish Native or bilingual proficiency
-
English Full professional proficiency
Topline Score
Bio
Michał Janiszewski
I have been working with Łukasz on Witcher 3 : Wild Hunt. He is a hard worker and an a solid team member. His knowledge on level design and gameplay related topics helped deal with many problems during the development. Łukasz supports artist to make their levels not only beautiful but ready to implement various gameplay scenarios. It is good to have Him onboard.
Kacper Niepokólczycki
Łukasz is a level designer who is not afraid to take risk, and turn this risk into success. He is very passionate about his job and games. He is self-motivated and focused worker, great team player and, on top of that, he is dedicated friend. He helped me many times, every time with a smile on his face. I very much enjoyed working with him. Łukasz has very wide skill set. He is able to create a level from scratch and take it to the final polish look. He has ability to take and act on feedback, as well as give feedback to others. He is a modest guy, but he is capable of taking any of the level design assignments.
Michał Janiszewski
I have been working with Łukasz on Witcher 3 : Wild Hunt. He is a hard worker and an a solid team member. His knowledge on level design and gameplay related topics helped deal with many problems during the development. Łukasz supports artist to make their levels not only beautiful but ready to implement various gameplay scenarios. It is good to have Him onboard.
Kacper Niepokólczycki
Łukasz is a level designer who is not afraid to take risk, and turn this risk into success. He is very passionate about his job and games. He is self-motivated and focused worker, great team player and, on top of that, he is dedicated friend. He helped me many times, every time with a smile on his face. I very much enjoyed working with him. Łukasz has very wide skill set. He is able to create a level from scratch and take it to the final polish look. He has ability to take and act on feedback, as well as give feedback to others. He is a modest guy, but he is capable of taking any of the level design assignments.
Michał Janiszewski
I have been working with Łukasz on Witcher 3 : Wild Hunt. He is a hard worker and an a solid team member. His knowledge on level design and gameplay related topics helped deal with many problems during the development. Łukasz supports artist to make their levels not only beautiful but ready to implement various gameplay scenarios. It is good to have Him onboard.
Kacper Niepokólczycki
Łukasz is a level designer who is not afraid to take risk, and turn this risk into success. He is very passionate about his job and games. He is self-motivated and focused worker, great team player and, on top of that, he is dedicated friend. He helped me many times, every time with a smile on his face. I very much enjoyed working with him. Łukasz has very wide skill set. He is able to create a level from scratch and take it to the final polish look. He has ability to take and act on feedback, as well as give feedback to others. He is a modest guy, but he is capable of taking any of the level design assignments.
Michał Janiszewski
I have been working with Łukasz on Witcher 3 : Wild Hunt. He is a hard worker and an a solid team member. His knowledge on level design and gameplay related topics helped deal with many problems during the development. Łukasz supports artist to make their levels not only beautiful but ready to implement various gameplay scenarios. It is good to have Him onboard.
Kacper Niepokólczycki
Łukasz is a level designer who is not afraid to take risk, and turn this risk into success. He is very passionate about his job and games. He is self-motivated and focused worker, great team player and, on top of that, he is dedicated friend. He helped me many times, every time with a smile on his face. I very much enjoyed working with him. Łukasz has very wide skill set. He is able to create a level from scratch and take it to the final polish look. He has ability to take and act on feedback, as well as give feedback to others. He is a modest guy, but he is capable of taking any of the level design assignments.
Experience
-
Crytek
-
Germany
-
Computer Games
-
400 - 500 Employee
-
Principal Level Designer
-
Aug 2022 - Present
Crysis 4 Crysis 4
-
-
-
Slipgate Ironworks
-
Denmark
-
Computer Games
-
1 - 100 Employee
-
Lead Level Designer
-
Mar 2022 - Jul 2022
AAA FPS AAA FPS
-
-
-
Reikon Games
-
Poland
-
Computer Games
-
1 - 100 Employee
-
Senior Level Designer
-
Dec 2020 - Feb 2022
Final Form Final Form
-
-
-
Techland
-
Poland
-
Computer Games
-
400 - 500 Employee
-
Senior Level Designer
-
Apr 2019 - Nov 2020
AAA Open-World Fantasy Action-RPG AAA Open-World Fantasy Action-RPG
-
-
-
CD PROJEKT RED
-
Poland
-
Computer Games
-
700 & Above Employee
-
Level Designer
-
Jan 2013 - Mar 2019
Cyberpunk 2077 The Witcher 3: Wild Hunt The Witcher 3: Heart of Stone Cyberpunk 2077 The Witcher 3: Wild Hunt The Witcher 3: Heart of Stone
-
-
-
Techland
-
Poland
-
Computer Games
-
400 - 500 Employee
-
Level Designer
-
Jun 2012 - Aug 2012
Dead Island: Riptide Dead Island: Riptide
-
-
-
Nicolas Games SA
-
Computer Games
-
1 - 100 Employee
-
Level Designer
-
May 2011 - Jun 2012
Afterfall: Insanity Afterfall: InSanity - Extended Edition Afterfall: Insanity Afterfall: InSanity - Extended Edition
-
-
-
-
Level Designer Internship
-
Jan 2011 - Apr 2011
Cargo 3 Cargo 3
-
-
Education
-
Technical University Kielce
Bachelor of Applied Science (B.A.Sc.), Computer Science -
Wyższa Szkoła Filologiczna we Wrocławiu
Master of Arts (MA), English Literature (British and Commonwealth)