Zuno L.
3D Art Consultant at SuperTeam Games- Claim this Profile
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Topline Score
Bio
Charles Gao
In the span of two and a half years, I have worked with Zuno on two different mobile game titles from two different studios. From all our time spent working together, he has demonstrated all the qualities of a performant 3D artist who creates high-quality 3D assets while understanding the hardware limitations and challenges that come with working on the mobile platform. Not only does Zuno excel as a 3D artist, but he is a determined team member and problem solver. He understands the importance of responsibilities that go beyond creating quality 3D assets, such as working with software engineers to resolve 3D graphic performance bottlenecks, enforcing strict guidelines for organizing art project repositories, and understanding revision control system workflow for tools such as Git and Perforce. Zuno has been a critical team member in the mobile titles we have worked on together. It has been a joy working with him, and I have no doubt that he will have a bright future ahead of him as a 3D artist and animator.
Ray Barrera
Zuno is an enviably skilled 3D artist. During the time we worked together, I never had any hesitation or concern that Zuno could deliver on time, on point and with upmost care for detail and quality. As an animator, Zuno's eye for detail breathed life into our characters by using nuanced, yet efficient animations.
Charles Gao
In the span of two and a half years, I have worked with Zuno on two different mobile game titles from two different studios. From all our time spent working together, he has demonstrated all the qualities of a performant 3D artist who creates high-quality 3D assets while understanding the hardware limitations and challenges that come with working on the mobile platform. Not only does Zuno excel as a 3D artist, but he is a determined team member and problem solver. He understands the importance of responsibilities that go beyond creating quality 3D assets, such as working with software engineers to resolve 3D graphic performance bottlenecks, enforcing strict guidelines for organizing art project repositories, and understanding revision control system workflow for tools such as Git and Perforce. Zuno has been a critical team member in the mobile titles we have worked on together. It has been a joy working with him, and I have no doubt that he will have a bright future ahead of him as a 3D artist and animator.
Ray Barrera
Zuno is an enviably skilled 3D artist. During the time we worked together, I never had any hesitation or concern that Zuno could deliver on time, on point and with upmost care for detail and quality. As an animator, Zuno's eye for detail breathed life into our characters by using nuanced, yet efficient animations.
Charles Gao
In the span of two and a half years, I have worked with Zuno on two different mobile game titles from two different studios. From all our time spent working together, he has demonstrated all the qualities of a performant 3D artist who creates high-quality 3D assets while understanding the hardware limitations and challenges that come with working on the mobile platform. Not only does Zuno excel as a 3D artist, but he is a determined team member and problem solver. He understands the importance of responsibilities that go beyond creating quality 3D assets, such as working with software engineers to resolve 3D graphic performance bottlenecks, enforcing strict guidelines for organizing art project repositories, and understanding revision control system workflow for tools such as Git and Perforce. Zuno has been a critical team member in the mobile titles we have worked on together. It has been a joy working with him, and I have no doubt that he will have a bright future ahead of him as a 3D artist and animator.
Ray Barrera
Zuno is an enviably skilled 3D artist. During the time we worked together, I never had any hesitation or concern that Zuno could deliver on time, on point and with upmost care for detail and quality. As an animator, Zuno's eye for detail breathed life into our characters by using nuanced, yet efficient animations.
Charles Gao
In the span of two and a half years, I have worked with Zuno on two different mobile game titles from two different studios. From all our time spent working together, he has demonstrated all the qualities of a performant 3D artist who creates high-quality 3D assets while understanding the hardware limitations and challenges that come with working on the mobile platform. Not only does Zuno excel as a 3D artist, but he is a determined team member and problem solver. He understands the importance of responsibilities that go beyond creating quality 3D assets, such as working with software engineers to resolve 3D graphic performance bottlenecks, enforcing strict guidelines for organizing art project repositories, and understanding revision control system workflow for tools such as Git and Perforce. Zuno has been a critical team member in the mobile titles we have worked on together. It has been a joy working with him, and I have no doubt that he will have a bright future ahead of him as a 3D artist and animator.
Ray Barrera
Zuno is an enviably skilled 3D artist. During the time we worked together, I never had any hesitation or concern that Zuno could deliver on time, on point and with upmost care for detail and quality. As an animator, Zuno's eye for detail breathed life into our characters by using nuanced, yet efficient animations.
Experience
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SuperTeam Games
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United States
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Computer Games
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1 - 100 Employee
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3D Art Consultant
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May 2023 - Present
■ Managed and reviewed outsourced assets. ■ Collaborated with Art Director to craft next-gen 3D assets for gameplay and marketing. ■ Developed unique code-based shaders and VFX for Unity engine. ■ Scripted gameplay mechanics and created custom rigs for sporting characters. ■ Optimized game assets, shaders, and lightmap setups. ■ Acted as a bridge between Art and Engineering teams, providing solutions and consultations. ■ Designed workflows and established in-game file structures. Show less
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VR Experience Development
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Jun 2020 - Present
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VGW
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Australia
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Computer Games
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500 - 600 Employee
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Technical Artist
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Nov 2020 - May 2023
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Swihart Studios
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United States
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Advertising Services
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3D Artist
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Mar 2017 - Jun 2018
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Glu Mobile
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United States
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Computer Games
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200 - 300 Employee
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Senior 3D Artist
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Mar 2015 - Mar 2017
Main tasks : • Create 3D asset with proper texture backed. • Ensure 3D models with best UV setup and 2nd UV created • Dressing game-ready assets in Unity • Best Lightmap baking and lighting setups • Optimizing assets in Unity Engine • Create VFX effects in Unity Secondary tasks : • Develop 3D art pipeline flow and extensions with an eye towards usability and efficiency • Solve technical issues in Unity engine. • Collaborate with engineers to diagnose and resolve in-game problem or tools • Document pipeline and tools development processes • Review in-game assets created by our brother studio. Show less
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Twistory Entertainment Studios
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Entertainment
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1 - 100 Employee
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3D Artist
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Jul 2014 - Jan 2015
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Whistlers world studio
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Santa Monica
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3D Animator
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Jul 2012 - Sep 2013
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Jirbo, Inc.
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United States
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Entertainment Providers
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3D artist
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Feb 2011 - Jan 2012
Covered entire work flow from modeling fine shaped low polygon characters, digitally painting detailed textures, rigging skeletons with smooth weight setup and realistic life like animation sets, to character and animation design for HD iphone 3D animal games. Utilized 3Ds Max, Photoshop, and Unity3d. Covered entire work flow from modeling fine shaped low polygon characters, digitally painting detailed textures, rigging skeletons with smooth weight setup and realistic life like animation sets, to character and animation design for HD iphone 3D animal games. Utilized 3Ds Max, Photoshop, and Unity3d.
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Graphic Designer
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Apr 2009 - Feb 2011
Supported and advised marketing department in creating well developed web banners, flyers, catalogs and gift boxes. Handled high quality company product photo shoots; prepared them for large scale print. Visualized, filmed and edited footage featuring company products. Supported and advised marketing department in creating well developed web banners, flyers, catalogs and gift boxes. Handled high quality company product photo shoots; prepared them for large scale print. Visualized, filmed and edited footage featuring company products.
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Dash Entertainment Inc
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Taipei, Taiwan
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3D Aritst
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Oct 2005 - Jun 2007
One of leading 3D artist of a pc online game company, cover entire flow from character modeling to all of the action loop animations. With high quality texture and smooth rigged skeleton system. One of leading 3D artist of a pc online game company, cover entire flow from character modeling to all of the action loop animations. With high quality texture and smooth rigged skeleton system.
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Education
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East Los Angeles College
Animation -
Jinwen University
Design and Visual Communications