Zhengyi (Justin) Yu
MBA Candidate at Babson F.W. Olin Graduate School of Business- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
English -
-
Chinese (Simplified) -
Topline Score
Bio
Experience
-
Babson F.W. Olin Graduate School of Business
-
United States
-
Higher Education
-
1 - 100 Employee
-
MBA Candidate
-
Sep 2022 - Present
- Dean Scholarship - Olin Scholarship - Management, Business analytics concentration. - Dean Scholarship - Olin Scholarship - Management, Business analytics concentration.
-
-
-
Gnomon School of Visual Effects, Games + Animation
-
United States
-
Higher Education
-
1 - 100 Employee
-
Adjunct Faculty
-
Dec 2021 - Jun 2022
Helping educate the next generation of world-class concept design practitioners. As an adjunct Faculty, I teach courses covering Weapons and Props design from ideation to craftsmanship in the game and film industry. Leverage students’ passion for the industry and transfer it into action. Helping educate the next generation of world-class concept design practitioners. As an adjunct Faculty, I teach courses covering Weapons and Props design from ideation to craftsmanship in the game and film industry. Leverage students’ passion for the industry and transfer it into action.
-
-
-
IXTen
-
United States
-
Computer Games
-
1 - 100 Employee
-
Funding Art Director
-
Aug 2018 - Jun 2022
- Led the development of an independent game - we ramble: starwake on the STEAM platform. Responsible for driving the artistic vision and managing end-to-end game development. - Collaborated with engineers, project managers, and game strategists to define, architect, and implement a completed indie-game system. - Worked closely with dev-team, team leads, and C-level stakeholders to plan strategic roadmap, manage backlog and deliver milestones from development to post-release. - Recruited and supervised a 4-artists design team. Conducted regular 1:1 meetings to ensure team health, workload, and conflict resolution. - Streamlined the art pipeline for cost management. Show less
-
-
-
Luma Pictures
-
United States
-
Entertainment Providers
-
200 - 300 Employee
-
Concept Artist
-
Feb 2021 - Apr 2021
- Visualized the characters, environments, and keyframes from storyboards for confidential movie projects. - Worked closely with the critical art director to create the visual effect with multiple approaches. - Visualized the characters, environments, and keyframes from storyboards for confidential movie projects. - Worked closely with the critical art director to create the visual effect with multiple approaches.
-
-
-
Method Studios
-
United States
-
Movies, Videos, and Sound
-
300 - 400 Employee
-
Concept Artist
-
Jan 2019 - Nov 2019
- Conceptualized the worldbuilding based on the Chinese mythology-based story to help the Non-Chinese team to understand the story. - Established the visual concept of the storyline’s foundation, and developed premier digital environments and concept art. - Conceptualized the worldbuilding based on the Chinese mythology-based story to help the Non-Chinese team to understand the story. - Established the visual concept of the storyline’s foundation, and developed premier digital environments and concept art.
-
-
-
Thinkwell Group (A TAIT Company)
-
United States
-
Entertainment Providers
-
100 - 200 Employee
-
Contractor Environment Artist/ Concept artist
-
Oct 2017 - Dec 2017
-
-
-
PETROL Advertising
-
United States
-
Advertising Services
-
100 - 200 Employee
-
Illustrator
-
Sep 2017 - Oct 2017
-
-
-
Ming Creative Studios Inc
-
United States
-
Movies, Videos, and Sound
-
Freelance Concept Artist
-
May 2016 - Sep 2017
Collaborated with the art director to visualize the concept design for confidential movie projects. Collaborated with the art director to visualize the concept design for confidential movie projects.
-
-
Education
-
Babson F.W. Olin Graduate School of Business
Master of Business Administration - MBA, Project Management -
ArtCenter College of Design
Bachelor’s Degree, Entertainment Design