Zen Yu
Character Artist at Gala Games- Claim this Profile
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Topline Score
Bio
Jan Bostl 🎮
Great game developer with a positive approach to the work. I liked the ability to take feedback and learn new skills. Talented developer and a great asset to every team!
Jan Bostl 🎮
Great game developer with a positive approach to the work. I liked the ability to take feedback and learn new skills. Talented developer and a great asset to every team!
Jan Bostl 🎮
Great game developer with a positive approach to the work. I liked the ability to take feedback and learn new skills. Talented developer and a great asset to every team!
Jan Bostl 🎮
Great game developer with a positive approach to the work. I liked the ability to take feedback and learn new skills. Talented developer and a great asset to every team!
Experience
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Gala
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United States
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Software Development
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100 - 200 Employee
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Character Artist
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Jul 2022 - Present
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NOVABY - The ARt of Technology
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United States
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Media Production
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1 - 100 Employee
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3D Sculptor
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Apr 2021 - Apr 2022
Collaborated with director, art director, texture artists, animators and engineers remotely to create 3D Sculpture and 3D models. Followed 2D concept art to create and build the 3D models by using Maya, Blender, Substance Painter and ZBrush for Unity. Built 3D Sculpture and 3D models for AR. Collaborated with director, art director, texture artists, animators and engineers remotely to create 3D Sculpture and 3D models. Followed 2D concept art to create and build the 3D models by using Maya, Blender, Substance Painter and ZBrush for Unity. Built 3D Sculpture and 3D models for AR.
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Double Bear Studio
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United States
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3D Modeler
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Apr 2021 - Jun 2021
Project : Nickelodeon Portal Chase Worked remotely with director, 3D animator, texture artist and to develop and model 3D characters, props, and environments for an animated film. Model props, environments and unwrap UV for all of them. Project : Nickelodeon Portal Chase Worked remotely with director, 3D animator, texture artist and to develop and model 3D characters, props, and environments for an animated film. Model props, environments and unwrap UV for all of them.
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Pterosoft studio
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Czechia
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Computer Games
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1 - 100 Employee
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Character Artist
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Jul 2020 - Aug 2020
Collaborated with gaming director, art director, and engineers remotely to create gaming characters, textures, and props. Followed the concept art to create and build the character successfully within the game engine. Built 3D characters using Maya, ZBrush, and Substance Painter in Cryengine. Collaborated with gaming director, art director, and engineers remotely to create gaming characters, textures, and props. Followed the concept art to create and build the character successfully within the game engine. Built 3D characters using Maya, ZBrush, and Substance Painter in Cryengine.
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FreeLancer
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Taiwan, New Taipai city
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Freelance
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Sep 2014 - Apr 2017
Miniature Painting, Poster Design, Prop Making, Sculpture Making Miniature Painting, Poster Design, Prop Making, Sculpture Making
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Jun Teng Digital
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Taiwan, Tucheng
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2D UI designer
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Jun 2016 - Dec 2016
UI design and 2D gaming visual design UI design and 2D gaming visual design
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Education
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Academy of Art University
Master's degree, Sculpture -
Taipei University of Marine Technology
Undergraduate, Department of the Digital Game and Animation Design