Scott Austin

Art Director at Paradox Interactive
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Location
SE
Languages
  • English Native or bilingual proficiency
  • Finnish Native or bilingual proficiency

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Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Art Director
      • Jan 2022 - Present

      - Work with the Art Leads to oversee the art department. - Work with in-house artists to visualize and expand upon the existing visual style of the game. - Work with outsourced artists, give feedback, and see that products stay in line with the look dev of the game. - Work with the Art Leads to oversee the art department. - Work with in-house artists to visualize and expand upon the existing visual style of the game. - Work with outsourced artists, give feedback, and see that products stay in line with the look dev of the game.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Art Director
      • Oct 2021 - Jan 2022

      I mainly helped kickstart one of their unannounced sequel projects. My day to day tasks were: - Oversee the art department. - Established and oversaw game art pipelines and general game dev best practices and workflows. - Responsible for visualizing and expanding upon the existing visual style of the game. - Created concept art and look dev art for in-game assets. - Sought out and participated in hiring new talent to flesh out our team (both in-house and freelance). - Worked with outsourced artists, kept up communication, gave feedback, and saw that schedules were upheld. - Also rolled up my sleeves and concerted, modeled, and textured in-game assets. Show less

    • Sweden
    • Entertainment Providers
    • Art Director / Lead Artist
      • May 2020 - Nov 2021

      My job tasks are mainly listed below. - I consult various sized teams on game-related pipelines and general game dev practices. - I plan and oversee game design related schedules - Create concept art for characters, environments, weapons, props, and many other departments - Organize art tasks. Giving feedback and mentoring to oversee them to scheduled milestones - Work with outsourced artists, keeping up communication, giving feedback, and seeing that schedules are upheld - Director of game cinematics created in Unreal - Create storyboards for game cinematics - Model characters, environments, weapons, props Show less

    • Senior Artist
      • Jul 2012 - Apr 2020

      - I was originally hired as a 3D modeler, creating high poly and low poly creatures, characters, and other assets, but also worked on 2D/3D concept art, texturing, rigging, and animations for various projects. - I took on Lead positions on many projects since there was no official lead for several years. - Designed and created terrain assets and materials. - I worked with implementing procedural vegetation techniques. - I took part in planning and implementing various techniques to improve and streamline the art pipeline. - I worked on several projects with Entropia "Planet Partners" and helped guide them with art and technical issues. - Also worked as internal art team link for outsourced art on two projects (Compet characters and hair for Entropia avatars) - I created art and wrote (based on existing documents) all comics that provided players with a backstory for various events. These were used in marketing and in the place of cinematics to present the story to the players. - I created digital effects and editing for cinematics, trailers, and intros used in marketing. Show less

    • Freelance Artist
      • Mar 2004 - Mar 2012

      My tasks were mainly: - Created concept art for games - 3D Modeling for games (characters, props, and environments) - Character Rigging for games - 2D Art - Overseeing outsourced concept art, keeping up communication, giving feedback, and seeing that schedules were upheld - Concept art for theater (props, costumes, environments) My tasks were mainly: - Created concept art for games - 3D Modeling for games (characters, props, and environments) - Character Rigging for games - 2D Art - Overseeing outsourced concept art, keeping up communication, giving feedback, and seeing that schedules were upheld - Concept art for theater (props, costumes, environments)

    • Finland
    • Airlines and Aviation
    • 700 & Above Employee
    • Web Designer / General Artist
      • Aug 2000 - Mar 2004

      - Worked on internet and intranet webpages. - Created material (illustrations and 3D assets) for marketing and company training. - Worked on internet and intranet webpages. - Created material (illustrations and 3D assets) for marketing and company training.

    • Art and Media Instructor
      • Mar 1997 - May 2000

      I had multiple teaching duties across several disciplines split between theater and media. MEDIA: - Basics of media programs such as Photoshop, Adobe Premiere, Flash, and 3D Studio Max. - Basics of video camera use, telling a story with visuals, and working with actors. - Video editing with both analogue and digital editors. - Screenplay structure and writing for film. - Webpage design and creation. THEATER: - Basic acting and theater techniques - Stageplay structure and writing for theater. - Improvisation. - Public speaking and Self-expression. Most workshops were targeted at 18-24 year old students. Our division received praise and was awarded for improving the chances of our graduated students on the job market. Show less

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