Zaid Ibrahim

Technical Artist at Arkane Studios
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Location
Austin, Texas, United States, US
Languages
  • English Native or bilingual proficiency
  • Arabic Elementary proficiency

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Credentials

  • Unity Certified User: Programmer
    Unity Technologies
    May, 2020
    - Sep, 2024

Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Technical Artist
      • Feb 2023 - Present
    • United States
    • Computer Games
    • 200 - 300 Employee
    • Senior Technical Artist
      • Dec 2021 - Feb 2023

      Responsibilities:- Oversee creative and technical integration of the KONAMI brand into the myKONAMI product to ensure the highest level of quality, execution, and delivery.- Mentor and assist intermediate Unity artists, both in-office and internationally, to build their skills and maximize their quality of work.- Plan, develop and implement both technical and artistic strategies to increase monetization, engagement, and retention.- Develop, integrate and optimize 2D and 3D assets for multiple device resolutions and orientations.- Work as a liaison between engineers, designers, and any non-technical artist to improve the production pipeline and enhance efficiency. Show less

    • Technical Artist
      • Mar 2021 - Dec 2021

      - Document best practices and standard operating procedures for in game features and development.- Perform R&D for any new tech needed for feature implementation.- Adhere to file structure in an artistic source, directory, and version management.- Aid in developing standards and processes in tandem with the Production and Development Teams.

    • Junior Technical Artist
      • Apr 2020 - Mar 2021

      - Organize and implement 2D and 3D assets into Unity.- Design and assist in the creation of visual effects and animations.- Contribute to a culture of ownership and continual improvement through knowledge sharing and participation in agile development.

    • United States
    • Movies and Sound Recording
    • 200 - 300 Employee
    • Rigging Artist
      • Dec 2019 - Sep 2020

      Working directly with the 3D department to build, maintain, and improve character rigs while also translating rig solutions between different roles in CG. Tasks include creating complex character rigs with realistic proportions (both human and animal), developing proper mesh deformations, rig stability in extreme poses, consistent and predictable rig scaling, facial rigging, vehicle rigging, strong understanding of Maya nodes and scripting with Python/MEL. Working directly with the 3D department to build, maintain, and improve character rigs while also translating rig solutions between different roles in CG. Tasks include creating complex character rigs with realistic proportions (both human and animal), developing proper mesh deformations, rig stability in extreme poses, consistent and predictable rig scaling, facial rigging, vehicle rigging, strong understanding of Maya nodes and scripting with Python/MEL.

    • United States
    • Movies, Videos, and Sound
    • 200 - 300 Employee
    • Compositing Artist
      • Nov 2018 - Mar 2019

      Utilize After Effects to composite multi-pass image sequences into a single composite for more than 100 shots. Tasks include layering of elements, tracking, matte extraction, rotoscoping, color correct and generating special effects. Gen:Lock - Season 1 Red vs Blue - Season 17 Episodes 3 and 4 Utilize After Effects to composite multi-pass image sequences into a single composite for more than 100 shots. Tasks include layering of elements, tracking, matte extraction, rotoscoping, color correct and generating special effects. Gen:Lock - Season 1 Red vs Blue - Season 17 Episodes 3 and 4

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Production Assistant Intern
      • Aug 2017 - Dec 2017

      Junior Compositor and Animator. Animated 26 shots of a CG energy shield used by one of the lead actors in Lazer Team 2. Other responsibilities included painting, rotoscoping and assisting lead compositors on 42 shots. Assisted in the production of an AR game as a Digital Artist. Posed and rendered 3D character references for the 2D artists in more than 120 shots. Broke down completed 2D scenes into layers to create depth. Tested and edited game assets. 57 ̊ North Lazer Team 2 Junior Compositor and Animator. Animated 26 shots of a CG energy shield used by one of the lead actors in Lazer Team 2. Other responsibilities included painting, rotoscoping and assisting lead compositors on 42 shots. Assisted in the production of an AR game as a Digital Artist. Posed and rendered 3D character references for the 2D artists in more than 120 shots. Broke down completed 2D scenes into layers to create depth. Tested and edited game assets. 57 ̊ North Lazer Team 2

    • United States
    • Higher Education
    • 700 & Above Employee
    • Graduate Assistant Teacher
      • Sep 2014 - May 2017

      Taught the Processing programming language and mentored students during lab hours. Assisted in teaching C++ and OpenGL to solve visual computing problems and programming exercises. Taught the Processing programming language and mentored students during lab hours. Assisted in teaching C++ and OpenGL to solve visual computing problems and programming exercises.

    • United States
    • Hospitality
    • 1 - 100 Employee
    • Associate Design Engineer
      • Jun 2013 - Dec 2013

      Developed a 3D engine and user interface for clients to view their 2D floor plans in a 3D space. Developed the engine using Three,js, HTML, and Node.js. Modeled over 60 objects and tested their conversion from 2D to 3D. Developed a 3D engine and user interface for clients to view their 2D floor plans in a 3D space. Developed the engine using Three,js, HTML, and Node.js. Modeled over 60 objects and tested their conversion from 2D to 3D.

Education

  • Texas A&M University
    Master of Science (MS), Visualization
    2014 - 2018
  • The George Washington University
    Bachelor of Science (BS), Computer Science
    2010 - 2014

Community

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