Zach Kamsler

Principal Engineer at OtherSide Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
Sudbury, Massachusetts, United States, US

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Bio

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5.0

/5.0
/ Based on 2 ratings
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Paul Siegel

Zach is an amazing engineer with an incredible eye for detail and a real motivation to find problems and improve systems across every project he touches. Any engineering team able to tempt Zach to their ranks should do so without hesitation. He was the favored code reviewer throughout Disruptor Beam, and the embodiment of the high bar to which we all aspired. If Zach approved your code, you knew it was good. I would be honored to work with Zach on any project, and would feel extremely confident in its technical standing knowing Zach was on the team.

Douglas DaSilva

Zach is an invaluable engineer for any company to have. When he started at Blue Fang Games I had never seen someone jump into a very complex code base and hit the ground running as quickly as he was able to. Zach was flexible enough to work where he was needed, always got his work done, and was very reliable. I recommend Zach very highly and would gladly work with him again!

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Principal Engineer
      • Apr 2020 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Principal Software Engineer
      • Aug 2019 - Mar 2020

    • Principal Software Engineer
      • Mar 2018 - Aug 2019

    • Senior Software Engineer
      • Jun 2014 - Mar 2018

    • United States
    • Software Development
    • 1 - 100 Employee
    • Senior Software Engineer
      • Sep 2011 - May 2014

    • Computer Games
    • 1 - 100 Employee
    • Engineer
      • May 2010 - Jun 2011

    • Associate Software Engineer
      • Jun 2008 - Jul 2010

    • Programmer
      • Jun 2007 - Sep 2007

      Developed prototype for online 3D virtual world concept using the C4 engine. Developed prototype for online 3D virtual world concept using the C4 engine.

    • United States
    • Aviation and Aerospace Component Manufacturing
    • 100 - 200 Employee
    • Software Engineering Intern
      • Jun 2006 - Aug 2006

      Developed production code for the map system of FAA certified aircraft instrumentation software. Added features, isolated and fixed problems, and optimized performance bottlenecks. Developed production code for the map system of FAA certified aircraft instrumentation software. Added features, isolated and fixed problems, and optimized performance bottlenecks.

Education

  • Worcester Polytechnic Institute
    BS, Interactive Media and Game Development, Computer Science
    2004 - 2008

Community

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