Zachary Radke

Senior Swift Engineer at Frame.io
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Brooklyn, New York, United States, US

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Senior Swift Engineer
      • Jul 2022 - Present
    • United States
    • Software Development
    • 700 & Above Employee
    • Senior iOS Developer
      • Nov 2019 - Jun 2022
    • India
    • Online Audio and Video Media
    • Senior iOS Engineer
      • May 2018 - Oct 2019
    • Technology, Information and Internet
    • 200 - 300 Employee
    • Senior iOS Engineer
      • Apr 2017 - Apr 2018

      Senior developer working on the Society6 app.

    • iOS Engineer
      • Apr 2016 - Mar 2017

      iOS engineer working on Society6.

    • Japan
    • Entertainment
    • 1 - 100 Employee
    • iOS Developer
      • Apr 2012 - Apr 2016

      iOS developer for Rakuten's San Mateo office. iOS developer for Rakuten's San Mateo office.

    • Entertainment
    • 1 - 100 Employee
    • Junior Artist
      • Nov 2011 - Jan 2012

      Assisted the art and QA teams in finishing a mobile game for Android and iOS devices. Assisted the art and QA teams in finishing a mobile game for Android and iOS devices.

    • Broadcast Media Production and Distribution
    • 1 - 100 Employee
    • 3D Artist
      • 2010 - Dec 2011

      Created 3D assets for clients to be used for 3D printing projects. Created 3D assets for clients to be used for 3D printing projects.

    • Design Intern
      • Jun 2010 - Nov 2010

      Prototyped game-play to cognitively rehabilitate veterans with traumatic brain injury. Prototyped game-play to cognitively rehabilitate veterans with traumatic brain injury.

    • United States
    • Higher Education
    • Character Artist
      • Apr 2010 - Nov 2010

      Redesigned, textured, rigged, and animated the project's two lead characters. Redesigned, textured, rigged, and animated the project's two lead characters.

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Design Intern
      • Jun 2009 - Aug 2009

      Scripted level interactions in LUA, provided difficulty balancing, generated arena level challenges. Scripted level interactions in LUA, provided difficulty balancing, generated arena level challenges.

Education

  • University of Southern California
    BA, Interactive Media, 3D Animation
    2007 - 2011
  • University of Southern California
    Bachelor, Game and Interactive Media Design
    2007 - 2011

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