Yvo von Berg

Senior Pipeline Developer at Rocksteady Studios Ltd
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Location
Netherlands, NL
Languages
  • Engels -
  • Nederlands -

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior Pipeline Developer
      • Jun 2023 - Present
    • Software Engineer
      • Jan 2021 - Jun 2023

      Projecten & Opdrachtgevers: Inspectie Leefomgeving en Transport. Koninklijke Marechaussee. Ministerie van Volksgezondheid Welzijn en Sport. Projecten & Opdrachtgevers: Inspectie Leefomgeving en Transport. Koninklijke Marechaussee. Ministerie van Volksgezondheid Welzijn en Sport.

    • United Kingdom
    • Entertainment
    • 300 - 400 Employee
    • Lead Real-Time Developer
      • May 2020 - Nov 2020

      Part of Real-Time development team.Unannounced AAA - Lead Cinematic tools programmerExtending UE4 Sequencer to support cinematic workflows.Creating export / import syncing between animation software and engine. (Supporting in engine edits such as additional transforms and constraints). C++ FBX SDK, Motionbuilder, UE4.Unannounced AAA - Lead RND / Pipeline developerCreating cinematic pipeline for a new title. Unreal Engine C++Animation content exporters / importers, supporting proxy assets.Working together with tech art to develop interactive cinematic systems.C++, Maya UE4 Show less

    • Real-Time Developer
      • Feb 2019 - May 2020

      Pipeline team Axis Studios.Gears 5, The Coalition / Microsoft. Lead RND Developer @ Axis StudiosWorked as lead developer together with an amazing team at Axis Studios and the Coalition.Export & delivery toolsets (Maya tools programming)⛭ Shot Export toolsets for Autodesk Maya, that export scenes in parallel to not block the animator.⛭ API to process and merge multiple Maya scenes together.⛭ Workflow for animators to create alternative shots (Shot status & review tools)⛭ Batch tools to adjust assets (for example changing of weapons across multiple shots)RoleMain point of contact for pipeline issues for Animation, Lighting and FX teams. Technical communication between Axis and Coalition.Lighting toolsUnreal tools to handle cinematic character lighting (Allowing lighting artists to preview their lights properly in editor)IntegrationDebugging gameplay to cinematic transitions and other integration challenges ( E.g. creating tools for weapon handling). Show less

    • Junior Real-Time Developer
      • Apr 2017 - Jan 2019

      Part of R&D/Pipeline team and Real-Time Unit.Client: Amazon Game studios. Developer / Technical artist @ Axis StudiosTools⛭ In engine tools to assemble animation data from Autodesk Maya⛭ One-click solution that builds cameras, characters and props on the right track for the correct shot.⛭ Worked together with rigging TD to create an Autodesk Maya export pipeline.⛭ In engine Perforce toolsets. (Submitting and syncing changes.)⛭ Shader preset tool to quickly setup shaders.⛭ Day to day tools support for the art and rigging teams. (Including writing the project wiki + documentation.)Shader instantiate:⛭ Sets up shaders from existing texture publishTrackview assembler:⛭ Cinematic builder, this tool can add characters, cameras and props to the a trackview / cinematic sequence. Show less

    • Junior Technical Artist
      • Jan 2017 - Apr 2017

      Part of R&D/Pipeline team.http://www.axisanimation.com/

    • Netherlands
    • Printing Services
    • 700 & Above Employee
    • Technical 3D Artist / Graduation Project
      • Feb 2016 - Jul 2016

      Virtual Service Visit - Simulation R&D. Océ A Canon company. Graduation Project Simulation app to train Océ technicians in a new way. My role: Technical 3D Artist Responsible for: > Lighting / Post processing / FX / Animation > Animation system in Blueprints. > Pipeline documentation for exporting importing CAD files into the Engine, made custom tools to speed up the optimisation proces. (Filtering based on size, to filter out screws and other small objects.). Worked with Roy Vaes (Environment Art, UI/UX designer/artist) http://yvovonberg.nl/oce.html Show less

    • Internship 3D artist
      • Sep 2014 - Jan 2015

      Level design & Environment 3D art for military simulations. Level design & Environment 3D art for military simulations.

Education

  • Avans Hogeschool Den Bosch
    Communication & Multimedia Design
    2012 - 2016
  • Canisius College Berg en Dalseweg Nijmegen
    HAVO, HAVO
    2007 - 2012

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