Yve Weber

Senior Environment Artist at DECK13 Interactive GmbH
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Contact Information
Location
Frankfurt, Hesse, Germany, DE
Languages
  • Deutsch Native or bilingual proficiency
  • Englisch Full professional proficiency

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Credentials

  • CGMA - Vegetation and Plants for Games by Jeremy Huxley
    CGMA | Computer Graphics Master Academy
    Sep, 2019
    - Sep, 2024

Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Senior Environment Artist
      • Jan 2023 - Present
    • Germany
    • Computer Games
    • 1 - 100 Employee
    • 3D Level Artist
      • Nov 2020 - Jan 2023

      • Collaborating with level designers, tech artists, lead artist and content director to discuss and understand game intentions and vision. • Support the development of tools, pipelines, and production goals from an artist’s perspective • Performing artistic research (find written descriptions and visual references). • Finding balance between artistic aspects and technical constraints. • Providing insight into technical restrictions and workflows to relay to concept art. • Setting up placeholders and submitting modelling and texturing requests to artists. • Finding balance between artistic aspects and technical constraints. • Integrating and build assets into the game engine to set and dress a polished scene. • Ensuring integrated work is aligned with the artistic direction and makes sense gameplay-wise (test and improve). • Creating strong environment storytelling with set dressing. Show less

    • 3D Environment Artist
      • Feb 2019 - Nov 2020

      • Creation of levels from papermap to optimization in cooperation with level design, light and art direction [S2, UG]• Production of demos and visual dioramas [S2, UG]• Creation of smaller assets and textures• Building custom shaders using a node based system in cooperation with tech [UG]• Development of environment production workflows and its documentation • Conceptualisation of modular and non-modular asset sets• Writing briefings and feedbacking delivery steps for outsourcing and in-house production • Establishing organisational standards for and with the environment department (briefing format, naming conventions, folder structures and more) in cooperation with others• Supporting and mentoring interns Show less

    • Associate 3D Artist
      • Jul 2017 - Feb 2019

      • Responsible for the planning, creation, maintainance, finalization and optimization of Levels in collaboration with Level Design, Lighting, Game Design and Art Direction• Developing environment production workflows in cooperation with fellow artists • Conzeptualising (non-)modular asset sets• Writing and freedbacking of environment asset briefings for outsourcing & in-house• Texture & Asset production as needed

    • 3D Artist Working Student
      • Mar 2017 - Jul 2017

      • Creation and documentation of curve-based workflows and assets for unique environmental elements• Outsourcing, Kitbashing and Setdressing to support fellow senior artists

    • 2D/3D Art Internship
      • Nov 2015 - May 2016

      • 2D/3D LP asset creation for mobile • Conzeptualising non-/modular asset sets • Writing and monitoring environment asset briefings • 2D/3D LP asset creation for mobile • Conzeptualising non-/modular asset sets • Writing and monitoring environment asset briefings

Education

  • Fachhochschule Hannover
    Bachelor of Arts (B.A.), Media Design - Interactive Media
    2013 - 2017
  • Friedrich-Schiller-Universität Jena
    Bachelor of Applied Science (B.A.Sc.), Psychology
    2009 - 2012

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