Yuri Leontiev
Senior Software Developer at Endeavor Technologies Corp.- Claim this Profile
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Bio
Michele Marik
Yuri is one of the brightest people I've worked with; I thoroughly enjoyed working with him on a few ground-breaking projects at Intuit, and especially appreciated his ability to identify the risks inherent in the approaches being considered.
Michele Marik
Yuri is one of the brightest people I've worked with; I thoroughly enjoyed working with him on a few ground-breaking projects at Intuit, and especially appreciated his ability to identify the risks inherent in the approaches being considered.
Michele Marik
Yuri is one of the brightest people I've worked with; I thoroughly enjoyed working with him on a few ground-breaking projects at Intuit, and especially appreciated his ability to identify the risks inherent in the approaches being considered.
Michele Marik
Yuri is one of the brightest people I've worked with; I thoroughly enjoyed working with him on a few ground-breaking projects at Intuit, and especially appreciated his ability to identify the risks inherent in the approaches being considered.
Experience
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Senior Software Developer
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Aug 2016 - Present
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EA
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Retail
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Principal Programmer
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2007 - Jan 2015
- Server architect/server implementation lead for Dragon Age Inquisition. Design of e-commerce MTX solution (all platforms), live server data (client/server, single and multiplayer). Platforms: PC/Windows, PS3, PS4, XBOX360, XONE; C++ client (Frostbyte game engine), Unix/C++ server (Blaze technology). Green server launch with 0 bugs, game of the year 2014. - Online lead/server architect for MassEffect 3. Design and implementation of Galaxy at War and game servers (Blaze technology), e-commerce (client/server; MTX and regular purchasing), DRM management (client/server), live data (client/server, single and multiplayer). Platforms: PC/Windows, XBOX360, PS3 (C++ - client; Unreal game engine); Unix/C++ game servers. Green server launch; best RPG game of 2012. - Online lead/server integration lead for Dragon Age 2. Platforms: PC/Windows, XBOX360, PS3 – C++ client; Unix/C++ game servers (Blaze technology). Green server launch. Online lead/server integration lead for Mass Effect 2. Platforms: PC/Windows, XBOX360, PS3 (design only) – C++ client (Unreal game engine); Unix/C++ game servers (Blaze technology). Green server launch. RPG of the year 2010. - Facial animation system for Dragon Age Origins. Design, implementation, integration of FaceFX into Eclipse game engine and toolchain. Platforms: PC/Windows, XBOX360, PS3 – C++ client (Eclipse game engine). Game of the year/RPG of the year 2009. Show less
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Intuit
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United States
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Software Development
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700 & Above Employee
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Software architect
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1999 - 2007
- Design and implementation lead for server-based BCM (bills and cash management) system (Java/J2EE/Web services/XML/Struts; Weblogic and Websphere servers). - Design and implementation lead for ProFile PA (portfolio accounting) product (C#/.NET; Windows). ProFile PA was successfully launched in 2005. 2 patents pending. - Design and implementation lead for Java-based Superior Online Banking (SOLB) system for Quicken (Java; Linux; ORION; ORACLE). SOLB was successfully launched in June 2005. - Design and implementation lead for server-based Quicken activation/licensing system (C/C++, Java; Windows, Linux; ORION), including licensing redirects (Python). - Design and implementation lead for server-based Quicken activation/licensing system (C/C++, Java; Windows, Linux; ORION server). The system successfully launched in 2002 as part of Quicken 2003 product. - Design and implementation of an automatic build system for Canada/UK Quicken product (ksh, Perl). - Design and implementation of various Quicken (Canada, UK) features (C/C++; Windows). - Design and implementation of bug tracking system for Canada/UK Quicken and QWP products (FileMaker). - Localization and enhancements of QWP (personal retirement planning) product (C++; Windows). Show less
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Education
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University of Alberta
PhD, Computing Science