Yung-Hsiang Yang
Software Engineer at DICE (EA Digital Illusions CE AB)- Claim this Profile
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Experience
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Software Engineer
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Feb 2023 - Present
Stockholm, Stockholm County, Sweden
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Wooga
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Germany
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Computer Games
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200 - 300 Employee
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Software Engineer
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Jan 2019 - Dec 2022
Berlin Area, Germany • Built different system in our game and also integrated third party or in-house SDKs into the game. • Built internal tools to help designers, artists, and writers to work more efficiently. • Measured the system performance and made corresponding optimization.
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Rayark Inc.
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Taiwan
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Computer Games
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1 - 100 Employee
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Software Engineer
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Sep 2014 - Nov 2018
Taipei City, Taiwan • Designed and developed main program of mobile game using Unity3D. • Set the groundwork for the game to better manage the system and allow effective updates. • Built gameplay, cutscene, UI system, and general system for the game. • Researched and modified multiple plugins for editing and producing. • Developed internal tools to help artists and designers work more efficiently. • Collaborated closely with artists and game designers during project planning, and provided technical… Show more • Designed and developed main program of mobile game using Unity3D. • Set the groundwork for the game to better manage the system and allow effective updates. • Built gameplay, cutscene, UI system, and general system for the game. • Researched and modified multiple plugins for editing and producing. • Developed internal tools to help artists and designers work more efficiently. • Collaborated closely with artists and game designers during project planning, and provided technical guidance. • Work on cross-platform mobile game projects: Show less
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Taichung Veterans General Hospital
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Hospitals and Health Care
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200 - 300 Employee
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Substitute Military Service
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Dec 2013 - May 2014
Taichung City, Taiwan • Refined and updated online registration system. • Upgraded in-hospital patient safety reporting system.
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MediaTek
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United Kingdom
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Printing Services
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Internship
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Sep 2012 - Aug 2013
Hsinchu County/City, Taiwan • Learned and built GPU program prototype using openCL API. • Evaluated the efficiency of different parallel 2D convolution skills through openCL.
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Education
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National Taiwan University
Master's degree, Computer Science -
National Taiwan University
Bachelor's degree, Computer Science