Yung-Hsiang Yang

Software Engineer at DICE (EA Digital Illusions CE AB)
  • Claim this Profile
Online Presence
Contact Information
Location
Germany, DE

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Software Engineer
      • Feb 2023 - Present

      Stockholm, Stockholm County, Sweden

    • Germany
    • Computer Games
    • 200 - 300 Employee
    • Software Engineer
      • Jan 2019 - Dec 2022

      Berlin Area, Germany • Built different system in our game and also integrated third party or in-house SDKs into the game. • Built internal tools to help designers, artists, and writers to work more efficiently. • Measured the system performance and made corresponding optimization.

    • Taiwan
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Sep 2014 - Nov 2018

      Taipei City, Taiwan • Designed and developed main program of mobile game using Unity3D. • Set the groundwork for the game to better manage the system and allow effective updates. • Built gameplay, cutscene, UI system, and general system for the game. • Researched and modified multiple plugins for editing and producing. • Developed internal tools to help artists and designers work more efficiently. • Collaborated closely with artists and game designers during project planning, and provided technical… Show more • Designed and developed main program of mobile game using Unity3D. • Set the groundwork for the game to better manage the system and allow effective updates. • Built gameplay, cutscene, UI system, and general system for the game. • Researched and modified multiple plugins for editing and producing. • Developed internal tools to help artists and designers work more efficiently. • Collaborated closely with artists and game designers during project planning, and provided technical guidance. • Work on cross-platform mobile game projects: Show less

    • Hospitals and Health Care
    • 200 - 300 Employee
    • Substitute Military Service
      • Dec 2013 - May 2014

      Taichung City, Taiwan • Refined and updated online registration system. • Upgraded in-hospital patient safety reporting system.

    • United Kingdom
    • Printing Services
    • Internship
      • Sep 2012 - Aug 2013

      Hsinchu County/City, Taiwan • Learned and built GPU program prototype using openCL API. • Evaluated the efficiency of different parallel 2D convolution skills through openCL.

Education

  • National Taiwan University
    Master's degree, Computer Science
    2011 - 2013
  • National Taiwan University
    Bachelor's degree, Computer Science
    2007 - 2011

Community

You need to have a working account to view this content. Click here to join now